// Copyright 2024 The Manifold Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #include "./shared.h" namespace { using namespace manifold; inline int FlipHalfedge(int halfedge) { const int tri = halfedge / 3; const int vert = 2 - (halfedge - 3 * tri); return 3 * tri + vert; } struct TransformNormals { mat3 transform; vec3 operator()(vec3 normal) const { normal = la::normalize(transform * normal); if (std::isnan(normal.x)) normal = vec3(0.0); return normal; } }; struct TransformTangents { VecView tangent; const int edgeOffset; const mat3 transform; const bool invert; VecView oldTangents; VecView halfedge; void operator()(const int edgeOut) { const int edgeIn = invert ? halfedge[FlipHalfedge(edgeOut)].pairedHalfedge : edgeOut; tangent[edgeOut + edgeOffset] = vec4(transform * vec3(oldTangents[edgeIn]), oldTangents[edgeIn].w); } }; struct FlipTris { VecView halfedge; void operator()(const int tri) { std::swap(halfedge[3 * tri], halfedge[3 * tri + 2]); for (const int i : {0, 1, 2}) { std::swap(halfedge[3 * tri + i].startVert, halfedge[3 * tri + i].endVert); halfedge[3 * tri + i].pairedHalfedge = FlipHalfedge(halfedge[3 * tri + i].pairedHalfedge); } } }; } // namespace