godot-module-template/scene/resources
Thaddeus Crews 2073a2bbd6
Merge pull request #117088 from bruvzg/svg_alp
Add `fix_alpha_border` and `premult_alpha` to the `DPITexture` importer.
2026-03-11 15:42:00 -05:00
..
2d Remove unused includes in scene with clangd-tidy 2026-03-10 16:40:00 +01:00
3d Remove unused includes in core with clangd-tidy 2026-03-11 06:41:36 +01:00
animated_texture.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
animated_texture.h rm class_db.h from resource.h 2026-02-27 19:08:29 -05:00
animation.compat.inc Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
animation.cpp Optimize Animation Resource, Library, Mixer, Player 2026-03-06 16:35:21 -05:00
animation.h Optimize Animation Resource, Library, Mixer, Player 2026-03-06 16:35:21 -05:00
animation_library.cpp Optimize Animation Resource, Library, Mixer, Player 2026-03-06 16:35:21 -05:00
animation_library.h Optimize Animation Resource, Library, Mixer, Player 2026-03-06 16:35:21 -05:00
atlas_texture.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
atlas_texture.h Merge pull request #101342 from KoBeWi/roundabout_solution 2025-11-19 11:04:10 -06:00
audio_stream_polyphonic.compat.inc Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
audio_stream_polyphonic.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
audio_stream_polyphonic.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
audio_stream_wav.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
audio_stream_wav.h Use 64-bit offset/loop points in AudioStreamWAV 2025-09-17 20:39:21 -03:00
bit_map.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
bit_map.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
blit_material.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
blit_material.h DrawableTextures 2026-01-29 01:16:06 -08:00
bone_map.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
bone_map.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
camera_attributes.cpp Decouple RenderingServer from as much of the codebase as possible 2026-03-03 12:48:07 +01:00
camera_attributes.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
camera_texture.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
camera_texture.h Remove extraneous includes from texture.h. 2025-10-10 18:39:16 +02:00
canvas_item_material.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
canvas_item_material.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
color_palette.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
color_palette.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
compositor.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
compositor.h Style: Convert *.gen.inc to *.gen.h 2026-02-05 19:47:56 -06:00
compressed_texture.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
compressed_texture.h Editor additions for MipMaps and rd_textures 2026-02-27 08:38:13 -06:00
curve.cpp Remove unused includes in core with clangd-tidy 2026-03-11 06:41:36 +01:00
curve.h Add PropertyListHelper to Curves 2026-02-11 20:25:27 +01:00
curve_texture.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
curve_texture.h Remove a few includes of curve.h, texture.h and resource_loader.h + resource_saver.h. 2026-01-29 15:59:29 +01:00
dpi_texture.cpp Merge pull request #117088 from bruvzg/svg_alp 2026-03-11 15:42:00 -05:00
dpi_texture.h Merge pull request #117088 from bruvzg/svg_alp 2026-03-11 15:42:00 -05:00
drawable_texture_2d.cpp Remove unused includes in scene with clangd-tidy 2026-03-10 16:40:00 +01:00
drawable_texture_2d.h Remove unused includes in scene with clangd-tidy 2026-03-10 16:40:00 +01:00
environment.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
environment.h Remove sky.h include from environment.h, to speed up compile time. 2026-01-30 00:05:55 +01:00
external_texture.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
external_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
font.compat.inc Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
font.cpp Remove unused includes in scene with clangd-tidy 2026-03-10 16:40:00 +01:00
font.h Remove unused includes in scene with clangd-tidy 2026-03-10 16:40:00 +01:00
gradient.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
gradient.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
gradient_texture.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
gradient_texture.h Add conic gradient to GradientTexture2D 2026-01-28 14:38:53 -05:00
image_texture.cpp Editor additions for MipMaps and rd_textures 2026-02-27 08:38:13 -06:00
image_texture.h Editor additions for MipMaps and rd_textures 2026-02-27 08:38:13 -06:00
immediate_mesh.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
immediate_mesh.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
label_settings.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
label_settings.h Implmement stackable text effects on label type through label settings 2025-04-26 20:50:20 +08:00
material.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
material.h Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
mesh.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
mesh.h Decouple MeshStorage from RenderingServer 2026-02-25 20:17:28 +01:00
mesh_data_tool.compat.inc Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
mesh_data_tool.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
mesh_data_tool.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
mesh_texture.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
mesh_texture.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
multimesh.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
multimesh.h Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
navigation_mesh.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
navigation_mesh.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
packed_scene.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
packed_scene.h Decouple node.h from scene_tree.h, minimize its other includes 2026-03-05 13:54:46 +01:00
particle_process_material.cpp Merge pull request #113509 from QbieShay/qbe/yolo-userdata-velocity 2026-03-06 12:40:38 -06:00
particle_process_material.h Minimize include dependencies of display_server.h 2026-02-17 19:45:31 +01:00
physics_material.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
physics_material.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
placeholder_textures.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
placeholder_textures.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
portable_compressed_texture.cpp Editor additions for MipMaps and rd_textures 2026-02-27 08:38:13 -06:00
portable_compressed_texture.h Editor additions for MipMaps and rd_textures 2026-02-27 08:38:13 -06:00
resource_format_text.cpp rm class_db.h from resource.h 2026-02-27 19:08:29 -05:00
resource_format_text.h Remove load_steps from resource_format_text.cpp 2025-12-02 17:41:57 +01:00
SCsub Pre-commit: Fix applying ruff to SCsub files 2024-12-28 10:19:46 +01:00
shader.compat.inc Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
shader.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
shader.h Merge pull request #105701 from ColinSORourke/DrawableTexture 2026-01-30 09:32:05 -06:00
shader_include.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
shader_include.h Add GDSOFTCLASS to deeper inheritors of Object 2025-09-24 19:15:56 +01:00
skeleton_profile.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
skeleton_profile.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
sky.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
sky.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
sprite_frames.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
sprite_frames.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
style_box.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
style_box.h Style: Convert *.gen.inc to *.gen.h 2026-02-05 19:47:56 -06:00
style_box_flat.cpp Remove unused includes in core with clangd-tidy 2026-03-11 06:41:36 +01:00
style_box_flat.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
style_box_line.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
style_box_line.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
style_box_texture.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
style_box_texture.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
surface_tool.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
surface_tool.h Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
syntax_highlighter.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
syntax_highlighter.h Style: Convert *.gen.inc to *.gen.h 2026-02-05 19:47:56 -06:00
text_file.cpp Remove file_access.h and script_backtrace.h includes from logger.h. 2025-10-05 17:49:23 +09:00
text_file.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
text_line.compat.inc Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
text_line.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
text_line.h [RTL] Use separate paragraph copy for the partially visible paragraphs. 2025-11-05 17:51:22 +02:00
text_paragraph.compat.inc Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
text_paragraph.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
text_paragraph.h Remove unused includes in core with clangd-tidy 2026-03-11 06:41:36 +01:00
texture.cpp Editor additions for MipMaps and rd_textures 2026-02-27 08:38:13 -06:00
texture.h Editor additions for MipMaps and rd_textures 2026-02-27 08:38:13 -06:00
texture_rd.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
texture_rd.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
theme.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
theme.h Validate theme type name input in Add Theme Type dialog 2025-08-28 15:47:37 +08:00
video_stream.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
video_stream.h Mark methods for various classes as required 2025-07-30 19:24:56 +02:00
visual_shader.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
visual_shader.h Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace 2026-02-25 19:43:03 +01:00
visual_shader_nodes.compat.inc Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
visual_shader_nodes.cpp Explicitly include core/os/os.h where used 2026-03-04 09:54:10 +01:00
visual_shader_nodes.h fix-refract-node 2025-12-07 15:24:55 -06:00
visual_shader_particle_nodes.cpp Rename callable_method_pointer.h to callable_mp.h and include it explicitly 2026-03-04 16:23:23 +01:00
visual_shader_particle_nodes.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
visual_shader_sdf_nodes.cpp made visual shader ports expandable by default if there is only one output port and it's of any vector type 2023-09-22 15:28:59 +02:00
visual_shader_sdf_nodes.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
world_2d.cpp Style: Add class_db.h includes explicitly 2026-02-26 15:50:28 -06:00
world_2d.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00