godot-module-template/engine/thirdparty/jolt_physics/Jolt/Math/Float3.h

51 lines
1.2 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Jolt/Core/HashCombine.h>
JPH_NAMESPACE_BEGIN
/// Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
class [[nodiscard]] Float3
{
public:
JPH_OVERRIDE_NEW_DELETE
Float3() = default; ///< Intentionally not initialized for performance reasons
Float3(const Float3 &inRHS) = default;
Float3 & operator = (const Float3 &inRHS) = default;
constexpr Float3(float inX, float inY, float inZ) : x(inX), y(inY), z(inZ) { }
float operator [] (int inCoordinate) const
{
JPH_ASSERT(inCoordinate < 3);
return *(&x + inCoordinate);
}
bool operator == (const Float3 &inRHS) const
{
return x == inRHS.x && y == inRHS.y && z == inRHS.z;
}
bool operator != (const Float3 &inRHS) const
{
return x != inRHS.x || y != inRHS.y || z != inRHS.z;
}
float x;
float y;
float z;
};
using VertexList = Array<Float3>;
static_assert(std::is_trivial<Float3>(), "Is supposed to be a trivial type!");
JPH_NAMESPACE_END
// Create a std::hash/JPH::Hash for Float3
JPH_MAKE_HASHABLE(JPH::Float3, t.x, t.y, t.z)