// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #pragma once #include JPH_NAMESPACE_BEGIN /// Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations. class [[nodiscard]] Float3 { public: JPH_OVERRIDE_NEW_DELETE Float3() = default; ///< Intentionally not initialized for performance reasons Float3(const Float3 &inRHS) = default; Float3 & operator = (const Float3 &inRHS) = default; constexpr Float3(float inX, float inY, float inZ) : x(inX), y(inY), z(inZ) { } float operator [] (int inCoordinate) const { JPH_ASSERT(inCoordinate < 3); return *(&x + inCoordinate); } bool operator == (const Float3 &inRHS) const { return x == inRHS.x && y == inRHS.y && z == inRHS.z; } bool operator != (const Float3 &inRHS) const { return x != inRHS.x || y != inRHS.y || z != inRHS.z; } float x; float y; float z; }; using VertexList = Array; static_assert(std::is_trivial(), "Is supposed to be a trivial type!"); JPH_NAMESPACE_END // Create a std::hash/JPH::Hash for Float3 JPH_MAKE_HASHABLE(JPH::Float3, t.x, t.y, t.z)