godot-module-template/engine/platform/android/game_menu_utils_jni.cpp
2025-03-17 10:43:25 +01:00

137 lines
6.2 KiB
C++

/**************************************************************************/
/* game_menu_utils_jni.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "game_menu_utils_jni.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_interface.h"
#include "editor/editor_node.h"
#include "editor/plugins/game_view_plugin.h"
static GameViewPlugin *_get_game_view_plugin() {
ERR_FAIL_NULL_V(EditorNode::get_singleton(), nullptr);
ERR_FAIL_NULL_V(EditorNode::get_singleton()->get_editor_main_screen(), nullptr);
return Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
}
#endif
extern "C" {
JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setSuspend(JNIEnv *env, jclass clazz, jboolean enabled) {
#ifdef TOOLS_ENABLED
GameViewPlugin *game_view_plugin = _get_game_view_plugin();
if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
game_view_plugin->get_debugger()->set_suspend(enabled);
}
#endif
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_nextFrame(JNIEnv *env, jclass clazz) {
#ifdef TOOLS_ENABLED
GameViewPlugin *game_view_plugin = _get_game_view_plugin();
if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
game_view_plugin->get_debugger()->next_frame();
}
#endif
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setNodeType(JNIEnv *env, jclass clazz, jint type) {
#ifdef TOOLS_ENABLED
GameViewPlugin *game_view_plugin = _get_game_view_plugin();
if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
game_view_plugin->get_debugger()->set_node_type(type);
}
#endif
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setSelectMode(JNIEnv *env, jclass clazz, jint mode) {
#ifdef TOOLS_ENABLED
GameViewPlugin *game_view_plugin = _get_game_view_plugin();
if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
game_view_plugin->get_debugger()->set_select_mode(mode);
}
#endif
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setSelectionVisible(JNIEnv *env, jclass clazz, jboolean visible) {
#ifdef TOOLS_ENABLED
GameViewPlugin *game_view_plugin = _get_game_view_plugin();
if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
game_view_plugin->get_debugger()->set_selection_visible(visible);
}
#endif
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setCameraOverride(JNIEnv *env, jclass clazz, jboolean enabled) {
#ifdef TOOLS_ENABLED
GameViewPlugin *game_view_plugin = _get_game_view_plugin();
if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
game_view_plugin->get_debugger()->set_camera_override(enabled);
}
#endif
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setCameraManipulateMode(JNIEnv *env, jclass clazz, jint mode) {
#ifdef TOOLS_ENABLED
GameViewPlugin *game_view_plugin = _get_game_view_plugin();
if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
game_view_plugin->get_debugger()->set_camera_manipulate_mode(static_cast<EditorDebuggerNode::CameraOverride>(mode));
}
#endif
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_resetCamera2DPosition(JNIEnv *env, jclass clazz) {
#ifdef TOOLS_ENABLED
GameViewPlugin *game_view_plugin = _get_game_view_plugin();
if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
game_view_plugin->get_debugger()->reset_camera_2d_position();
}
#endif
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_resetCamera3DPosition(JNIEnv *env, jclass clazz) {
#ifdef TOOLS_ENABLED
GameViewPlugin *game_view_plugin = _get_game_view_plugin();
if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
game_view_plugin->get_debugger()->reset_camera_3d_position();
}
#endif
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_playMainScene(JNIEnv *env, jclass clazz) {
#ifdef TOOLS_ENABLED
if (EditorInterface::get_singleton()) {
EditorInterface::get_singleton()->play_main_scene();
}
#endif
}
}