/**************************************************************************/ /* game_menu_utils_jni.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "game_menu_utils_jni.h" #ifdef TOOLS_ENABLED #include "editor/editor_interface.h" #include "editor/editor_node.h" #include "editor/plugins/game_view_plugin.h" static GameViewPlugin *_get_game_view_plugin() { ERR_FAIL_NULL_V(EditorNode::get_singleton(), nullptr); ERR_FAIL_NULL_V(EditorNode::get_singleton()->get_editor_main_screen(), nullptr); return Object::cast_to(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game")); } #endif extern "C" { JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setSuspend(JNIEnv *env, jclass clazz, jboolean enabled) { #ifdef TOOLS_ENABLED GameViewPlugin *game_view_plugin = _get_game_view_plugin(); if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) { game_view_plugin->get_debugger()->set_suspend(enabled); } #endif } JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_nextFrame(JNIEnv *env, jclass clazz) { #ifdef TOOLS_ENABLED GameViewPlugin *game_view_plugin = _get_game_view_plugin(); if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) { game_view_plugin->get_debugger()->next_frame(); } #endif } JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setNodeType(JNIEnv *env, jclass clazz, jint type) { #ifdef TOOLS_ENABLED GameViewPlugin *game_view_plugin = _get_game_view_plugin(); if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) { game_view_plugin->get_debugger()->set_node_type(type); } #endif } JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setSelectMode(JNIEnv *env, jclass clazz, jint mode) { #ifdef TOOLS_ENABLED GameViewPlugin *game_view_plugin = _get_game_view_plugin(); if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) { game_view_plugin->get_debugger()->set_select_mode(mode); } #endif } JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setSelectionVisible(JNIEnv *env, jclass clazz, jboolean visible) { #ifdef TOOLS_ENABLED GameViewPlugin *game_view_plugin = _get_game_view_plugin(); if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) { game_view_plugin->get_debugger()->set_selection_visible(visible); } #endif } JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setCameraOverride(JNIEnv *env, jclass clazz, jboolean enabled) { #ifdef TOOLS_ENABLED GameViewPlugin *game_view_plugin = _get_game_view_plugin(); if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) { game_view_plugin->get_debugger()->set_camera_override(enabled); } #endif } JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setCameraManipulateMode(JNIEnv *env, jclass clazz, jint mode) { #ifdef TOOLS_ENABLED GameViewPlugin *game_view_plugin = _get_game_view_plugin(); if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) { game_view_plugin->get_debugger()->set_camera_manipulate_mode(static_cast(mode)); } #endif } JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_resetCamera2DPosition(JNIEnv *env, jclass clazz) { #ifdef TOOLS_ENABLED GameViewPlugin *game_view_plugin = _get_game_view_plugin(); if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) { game_view_plugin->get_debugger()->reset_camera_2d_position(); } #endif } JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_resetCamera3DPosition(JNIEnv *env, jclass clazz) { #ifdef TOOLS_ENABLED GameViewPlugin *game_view_plugin = _get_game_view_plugin(); if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) { game_view_plugin->get_debugger()->reset_camera_3d_position(); } #endif } JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_playMainScene(JNIEnv *env, jclass clazz) { #ifdef TOOLS_ENABLED if (EditorInterface::get_singleton()) { EditorInterface::get_singleton()->play_main_scene(); } #endif } JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setDebugMuteAudio(JNIEnv *env, jclass clazz, jboolean enabled) { #ifdef TOOLS_ENABLED GameViewPlugin *game_view_plugin = _get_game_view_plugin(); if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) { game_view_plugin->get_debugger()->set_debug_mute_audio(enabled); } #endif } }