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No commits in common. "development" and "feat/just-format" have entirely different histories.

2 changed files with 5 additions and 15 deletions

8
.gitignore vendored
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@ -12,11 +12,3 @@ build/PROJECT.pck
build/PROJECT.x86_64 build/PROJECT.x86_64
build/PROJECT.exe build/PROJECT.exe
build.zip build.zip
*.o
compile_commands.json
.tree.hash
.cache
.kdev4
*.kdev4
*__pycache__

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@ -1,12 +1,10 @@
set export set export
BUILD_NAME := "change_me" BUILD_NAME := "change_me"
tree_hash := `tree ./modules | md5sum`
compiledb := if tree_hash == `cat .tree.hash` { "no" } else { "yes" }
build: format build: format
# Compiling Editor # Compiling Editor
cd engine/ && scons target=editor symbols=yes optimization=debug dev_build=yes linker=mold use_llvm=yes compiledb={{compiledb}} custom_modules="../modules" cd engine/ && scons target=editor symbols=yes optimization=debug dev_build=yes linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
run: build run: build
# Running Editor # Running Editor
@ -14,7 +12,7 @@ run: build
release-linux: build release-linux: build
# Compiling Linux Release # Compiling Linux Release
cd engine/ && scons platform=linuxbsd target=template_release arch=x86_64 linker=mold use_llvm=yes custom_modules="../modules" cd engine/ && scons platform=linuxbsd target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
# Preparing Build Environment # Preparing Build Environment
sed -i "s!templatepath!{{`realpath engine/bin/godot.linuxbsd.template_release.x86_64.llvm`}}!" project/export_presets.cfg sed -i "s!templatepath!{{`realpath engine/bin/godot.linuxbsd.template_release.x86_64.llvm`}}!" project/export_presets.cfg
rm -rf build && mkdir build rm -rf build && mkdir build
@ -26,14 +24,14 @@ release-linux: build
release-windows: build release-windows: build
# Compiling Windows Release # Compiling Windows Release
cd engine/ && scons platform=windows target=template_release arch=x86_64 linker=mold custom_modules="../modules" cd engine/ && scons platform=windows target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
# Preparing Build Environment # Preparing Build Environment
sed -i "s!templatepath!{{`realpath engine/bin/godot.windows.template_release.x86_64`}}!" project/export_presets.cfg sed -i "s!templatepath!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!" project/export_presets.cfg
rm -rf build && mkdir build rm -rf build && mkdir build
engine/bin/godot.*.editor.dev.*.llvm --headless --export-release "Windows" project/project.godot && zip build.zip build/* engine/bin/godot.*.editor.dev.*.llvm --headless --export-release "Windows" project/project.godot && zip build.zip build/*
# Resetting Build Environment # Resetting Build Environment
touch build/.gitkeep touch build/.gitkeep
sed -i "s!{{`realpath engine/bin/godot.windows.template_release.x86_64`}}!templatepath!" project/export_presets.cfg sed -i "s!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!templatepath!" project/export_presets.cfg
# Completed Windows Release Build # Completed Windows Release Build
initialize-template projectname: initialize-template projectname: