feat: added comments to justfile for clarity and debugging ease

This commit is contained in:
Sara 2025-06-20 21:28:26 +02:00
parent 684fcbf3c9
commit 79048bc28e

View file

@ -3,31 +3,43 @@ set export
BUILD_NAME := "change_me"
build: format
# Compiling Editor
cd engine/ && scons target=editor symbols=yes optimization=debug dev_build=yes linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
run: build
# Running Editor
engine/bin/godot.linuxbsd.editor.dev.x86_64.llvm --editor --path project
release-linux: build
# Compiling Linux Release
cd engine/ && scons platform=linuxbsd target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
# Preparing Build Environment
sed -i "s!templatepath!{{`realpath engine/bin/godot.linuxbsd.template_release.x86_64.llvm`}}!" project/export_presets.cfg
rm -rf build && mkdir build
engine/bin/godot.*.editor.dev.*.llvm --headless --export-release "Linux" project/project.godot && zip build.zip build/*
# Resetting Build Environment
touch build/.gitkeep
sed -i "s!{{`realpath engine/bin/godot.linuxbsd.template_release.x86_64.llvm`}}!templatepath!" project/export_presets.cfg
# Completed Linux Release Build
release-windows: build
# Compiling Windows Release
cd engine/ && scons platform=windows target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
# Preparing Build Environment
sed -i "s!templatepath!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!" project/export_presets.cfg
rm -rf build && mkdir build
engine/bin/godot.*.editor.dev.*.llvm --headless --export-release "Windows" project/project.godot && zip build.zip build/*
touch build/.gitkeep
# Resetting Build Environment
touch build/.gitkeep
sed -i "s!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!templatepath!" project/export_presets.cfg
# Completed Windows Release Build
initialize-template projectname:
# Initializing Template {{projectname}}
sed -i -e "s/PROJECT/{{projectname}}/g" ./modules/PROJECT/register_types.h ./modules/PROJECT/register_types.cpp ./project/project.godot ./project/export_presets.cfg .gitignore
sed "s/change_me/{{projectname}}/" ./justfile
mv ./modules/PROJECT ./modules/{{projectname}}
# Done Initializing, you will still have to update BUILD_NAME in your justfile
format:
# Formatting Custom Modules