Rémi Verschelde
765362b033
Explicitly include core/config/engine.h where used
2026-03-04 10:17:10 +01:00
Rémi Verschelde
a447ac95ec
Move DisplayServer enums and typedefs to DisplayServerEnums
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This will allow decoupling `display_server.h` from a number of headers in the
codebase which only require those enums and not all the DisplayServer API.
2026-03-03 12:44:02 +01:00
Pāvels Nadtočajevs
1306221592
Move accessibility methods/enums from DisplayServer to the AccessibilityServer dedicated singleton.
2026-03-02 13:48:29 +02:00
StarryWorm
357fa00a4a
rm class_db.h from resource.h
2026-02-27 19:08:29 -05:00
Rémi Verschelde
ad4b910a10
Minimize include dependencies of display_server.h
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- Removes `native_menu.h` dependency from `display_server.h`.
It's now forward-declared in all DisplayServer implementations and should
be included in the .cpp's.
- Removes some unused `rb_set.h` and `rb_map.h` dependencies, which leads to
having to include them explicitly in half the scene and editor codebase...
which shows how much we depend on `display_server.h`.
- Forward-declare `input_event.h`, so now we need only `keyboard.h`.
2026-02-17 19:45:31 +01:00
Thaddeus Crews
2f06af10e6
Merge pull request #106560 from SheepYhangCN/taskbar-progress-state
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Add taskbar progress and state support for Windows & macOS
2026-02-16 10:19:21 -06:00
Josh Jones
b8389cc76b
Support output to HDR monitors
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Co-authored-by: Alvin Wong <alvinhochun@gmail.com>
Co-authored-by: Allen Pestaluky <allenpestaluky@gmail.com>
2026-02-11 22:13:26 -07:00
SheepYhangCN
851faa08d8
Add taskbar progress and state support for Windows & macOS
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Co-Authored-By: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2026-02-09 19:48:53 +08:00
Nintorch
eb019511ed
Optimize files that #include input.h header
2026-01-28 14:21:00 +05:00
Thaddeus Crews
ed0ae97d98
Merge pull request #114922 from DarioSamo/android-platform-gl3-fallback-fix
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Fix fallback to OpenGL3 from Vulkan initialization on Android.
2026-01-27 09:04:14 -06:00
Pāvels Nadtočajevs
b0320ef4ff
[Windows] Use executable icon as default for the window.
2026-01-23 10:41:23 +02:00
Dario
542f8ddf22
Fix fallback to OpenGL3 from Vulkan initialization on Android.
2026-01-14 23:55:21 -03:00
Pāvels Nadtočajevs
a45074e692
[Windows] Fix icon leak.
2026-01-02 19:37:03 +02:00
bruvzg
9ebe07e280
[Windows] Expand full screen border in the direction with no adjacent display, or display with min refresh rate difference.
2025-12-18 08:59:28 +02:00
Rémi Verschelde
a5452ce8c5
sdl: Update to 3.2.28
2025-12-13 00:04:56 +01:00
Thaddeus Crews
7d517902e3
Merge pull request #113744 from blueskythlikesclouds/d3d12-editor-fullscreen-fix
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Fix D3D12 looking blurry in the editor at fullscreen.
2025-12-08 11:54:04 -06:00
Skyth
ab0a7f2da2
Fix D3D12 looking blurry in the editor at fullscreen.
2025-12-08 14:15:15 +03:00
Skyth
7205e21915
Fix Vulkan failing to initialize when compiling without D3D12.
2025-12-08 11:11:15 +03:00
Hilderin
f3233372f1
Fix pressed keys resetted when hiding a window on Windows
2025-11-18 10:23:56 -06:00
Thaddeus Crews
e46c2ea3fa
Merge pull request #112379 from bruvzg/tts64id
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Make `utterance_id` 64-bit.
2025-11-14 14:23:17 -06:00
Skyth
69401d6eb1
Fix crash when using ANGLE OpenGL on Windows.
2025-11-13 12:24:11 +03:00
Jono Kemball
3497a5dbf5
Windows: Fix window_get_size_with_decorations returning an invalid size when minimizing by storing previous value
2025-11-11 09:22:29 +13:00
Pāvels Nadtočajevs
281c74550a
Make utterance_id 64-bit.
2025-11-07 10:21:20 +02:00
Skyth
613c9fb86f
Improve rendering driver fallback on Windows.
2025-11-05 17:49:43 +03:00
Thaddeus Crews
f3c30408d4
Merge pull request #112344 from blueskythlikesclouds/d3d12-transparent-background-fix
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Create HWND swap chain when window transparency is disabled on D3D12.
2025-11-04 16:32:48 -06:00
Skyth
4cc5177f6b
Create HWND swap chain when window transparency is disabled on D3D12.
2025-11-03 17:36:55 +03:00
Lukas Stark
0a679a0a7f
[windows] Added early return for when toggling borderless while fullscreen
2025-11-01 22:55:41 +01:00
Haoyu Qiu
9f7ebaea5c
Fix editor auto scale on Windows
2025-10-27 19:36:34 +08:00
Wagner
f835707f7a
Fix Windows native FileDialog filters not showing descriptions
2025-10-12 16:22:45 -03:00
Thaddeus Crews
5935a32e32
Core: Cleanup headers in core/config
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- `MainLoop` now forward-declared in `OS`
2025-10-06 09:20:56 -05:00
chocola-mint
ead282ff13
Remove file_access.h and script_backtrace.h includes from logger.h.
2025-10-05 17:49:23 +09:00
bruvzg
ab287991cf
[Windows] Simplify ANGLE fallback list and remove ID checks.
2025-10-03 08:07:43 +03:00
bruvzg
252329ce40
[Windows] Try reading GPU IDs directly from registry.
2025-09-05 11:09:31 +03:00
bruvzg
01d7abb9d0
[Windows] Save and restore window rect when switching to/from maximized+borderless mode.
2025-08-27 11:12:04 +03:00
Nintorch
dd2e1b104b
Fix DirectInput controllers on game startup
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Now SDL and DirectInput don't complain when a game starts with a DirectInput controller already connected. Fixes "JoypadSDL::process_events: Error opening gamepad at index 1: IDirectInputDevice8::SetCooperativeLevel() DirectX error 0x80070006"
2025-08-21 13:21:48 +05:00
Pāvels Nadtočajevs
274f88c5b8
[Windows] Fix color picker on old versions of Windows 10.
2025-08-18 09:23:31 +03:00
Pāvels Nadtočajevs
33c92af2b5
[Windows] Release mouse buttons after native window drag/resize operation.
2025-08-04 15:14:27 +03:00
Nintorch
0b3496fb4f
Add support for SDL3 joystick input driver
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Made possible by EIREXE, xsellier and the SDL team.
This commit includes statically linked SDL3 for Windows, Linux and macOS.
The vendored copy of SDL3 was setup to only build the required subsystems
for gamepad/joystick support, with some patches to be able to make it as
minimal as possible and reduce the impact on binary size and code size.
Co-authored-by: Álex Román Núñez <eirexe123@gmail.com>
Co-authored-by: Xavier Sellier <xsellier@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-06-25 01:28:50 +02:00
Adrien Ufferte
a11a64fbf4
Comments spelling fixes
2025-06-15 01:36:10 +02:00
Lukas Tenbrink
b13a0e1834
Rename String::resize to resize_uninitialized, to better communicate to callers that new characters must be initialized.
2025-06-11 18:13:02 +02:00
Rémi Verschelde
7d10c2a3f2
Merge pull request #104686 from bruvzg/bmaxwin
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[Windows] Fix borderless maximized window mode.
2025-06-07 00:43:45 +02:00
Thaddeus Crews
a6be6d1cd1
Merge pull request #106959 from bruvzg/w10_cleanup
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[Windows] Drop support for Windows 7/8/8.1.
2025-06-02 18:51:46 -05:00
Pāvels Nadtočajevs
2d93e004b9
Cleanup and unify DisplayServer screen methods and documentation.
2025-06-02 08:03:48 +03:00
Pāvels Nadtočajevs
617e12a6b4
[Windows] Drop support for Windows 7/8/8.1.
2025-05-30 17:30:23 +03:00
lawnjelly
f8f350a32a
Add GLOBAL_GET cached macros.
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GLOBAL_GET is an expensive operation which should not be used each frame / tick.
This PR adds macros which do a cheaper revision check, and only call the expensive GLOBAL_GET when project settings have changed.
Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com>
2025-04-30 15:08:50 +01:00
Thaddeus Crews
ad40939b6f
Core: Replace C math headers with C++ equivalents
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- Minor restructuring to ensure `math_funcs.h` is the central point for math functions
2025-04-16 15:49:02 -05:00
bruvzg
da1fca613f
Fix crash in release build with llvm-mingw.
2025-04-15 20:18:11 +03:00
Thaddeus Crews
0d267e7b1e
Core: Add dedicated BitField template
2025-04-11 11:53:26 -05:00
Thaddeus Crews
94282d88f9
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
A Thousand Ships
889410dcda
Add String::replace_char(s) methods for performance and convenience
2025-04-10 13:08:45 +02:00