Rémi Verschelde
18edfa5245
Explicitly include scene_tree.h where used
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Pre-requisite before removing `scene_tree.h` from `node.h`
which has cascading consequences on most of the codebase.
2026-03-05 10:43:25 +01:00
Rémi Verschelde
eabb9a63d4
Rename callable_method_pointer.h to callable_mp.h and include it explicitly
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This allows removing it from `class_db.h`, significantly reducing the amount of files
that include it transitively.
Also includes some include cleanup in `control.h` and `rich_text_label.h` done while
ensure they don't depend on `callable_mp`.
2026-03-04 16:23:23 +01:00
Rémi Verschelde
765362b033
Explicitly include core/config/engine.h where used
2026-03-04 10:17:10 +01:00
Thaddeus Crews
e380a41752
Style: Add class_db.h includes explicitly
2026-02-26 15:50:28 -06:00
Rémi Verschelde
f5a290ac46
Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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A number of headers in the codebase included `rendering_server.h` just for
some enum definitions. This means that any change to `rendering_server.h` or
one of its dependencies would trigger a massive incremental rebuild.
With this change, we decouple a number of classes from `rendering_server.h`,
greatly speeding up incremental rebuilds for that area.
On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 60s (from 2m57s).
2026-02-25 19:43:03 +01:00
Thaddeus Crews
36dac9c6c9
Merge pull request #103005 from Scarface1809/grid_map_show_colliders
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Add support for displaying `GridMap` collider in editor
2026-02-25 09:27:33 -06:00
Scarface1809
e658da74e4
Feat: Support to show GridMap collider in editor
2026-02-21 01:31:15 +00:00
Rémi Verschelde
63c78e684b
Merge pull request #114165 from KoBeWi/static ⚡ ⚡
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Use actual class names in resource type hints
2026-02-02 10:10:24 +01:00
kobewi
f7b9703cbd
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
Lukas Tenbrink
1825e89787
Change copy constructors of HashMap and AHashMap from implicit to explicit.
2026-01-21 13:01:23 +01:00
Aaron Franke
3d1c9fd5de
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
Aaron Franke
9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
Thaddeus Crews
e1e2277f5a
Merge pull request #108530 from mihe/physics-debug-perf
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Fix performance regression when rendering collision shapes
2025-07-15 08:04:25 -05:00
WhalesState
5eee6d22a0
Fix remaining physics and navigation disabling issues.
2025-07-12 17:12:42 +03:00
Mikael Hermansson
8634a8e234
Fix performance regression when rendering collision shapes
2025-07-11 20:52:58 +02:00
smix8
db6a22cb59
Fix GridMap scenario crash when outside tree
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Fixes GridMap scenario crash when outside tree.
2025-05-15 23:49:42 +02:00
Thaddeus Crews
0ed1c192e8
Merge pull request #105565 from smix8/gridmap_list
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Replace GridMap legacy use of `List` with `LocalVector`
2025-04-22 10:44:32 -05:00
Thaddeus Crews
5168214c48
Merge pull request #105329 from smix8/gridmap_octant_raster
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Fix GridMap OctantKey cell rasterization
2025-04-22 10:44:30 -05:00
smix8
aab8dd6488
Replace GridMap legacy use of List with LocalVector
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Replaces GridMap legacy use of List with LocalVector.
2025-04-19 15:58:02 +02:00
smix8
172fbe403a
Optimize GridMap rendering scenario quadruple-getters
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Optimizes GridMap rendering scenario quadruple-getters.
2025-04-19 13:24:26 +02:00
smix8
39db6c1d3c
Fix GridMap OctantKey cell rasterization
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Fixes GridMap OctantKey cell rasterization that had octants at different sizes due to faulty integer division.
2025-04-17 17:57:34 +02:00
Yufeng Ying
4f4031a675
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
Michael Alexsander
556933306a
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
Michael Alexsander
5ad414d046
Allow to compile templates without physics servers
2025-03-28 11:00:44 -03:00
kobewi
10f6c01b9c
Remove ABS in favor of Math::abs
2025-03-19 13:52:40 +01:00
smix8
0ed2cb0439
Make nodes handle their respective navigation source geometry
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Makes nodes handle their respective navigation source geometry.
2025-01-12 13:14:46 +01:00
A Thousand Ships
a1846b27ea
Improve use of Ref.is_null/valid
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Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Yufeng Ying
33817b186f
Remove unused header in drivers and modules.
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Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
2024-12-24 00:40:47 +08:00
smix8
c09855627f
Fix GridMap freeing edge connection debug mesh too early
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Fixes GridMap freeing edge connection debug mesh too early.
2024-12-14 18:15:28 +01:00
smix8
612981c1ea
Add ShadowCastingSetting to MeshLibrary / GridMap items
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Adds ShadowCastingSetting to MeshLibrary / GridMap items.
2024-11-27 01:06:21 +01:00
Thaddeus Crews
925b690c98
Core: Integrate Ref::instantiate where possible
2024-11-10 12:41:26 -06:00
kobewi
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
kobewi
a262d2d881
Add shorthand for using singleton string names
2024-05-11 18:53:08 +02:00
Ricardo Buring
3590d49c70
GridMap: Fix physics_material property
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Use computed bounce and friction, just like StaticBody3D already does.
Also don't rebuild all internals just to set two floats on each body.
2024-04-10 21:44:46 +02:00
Aaron Franke
c399424db9
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
kobewi
0e8f90f4c8
Update deferred calls to use Callables
2024-01-09 16:11:47 +01:00
jsjtxietian
c9957d8907
Update meshes list UI immeditely after setting mesh library in gridmap
2023-09-20 10:51:19 +08:00
Chia-Hsiang Cheng
3a3ebbf4c9
Ensure the visibility is updated when entering the tree
2023-08-29 15:11:57 +08:00
kobewi
ecc3944b1e
Cleanup MeshLibrary changed signals
2023-08-19 11:56:31 +02:00
kobewi
de4a3fa151
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
smix8
a6ac305f96
Rework Navigation Avoidance
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Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
smix8
cc02007e30
Fix GridMap free navigation RID error spam
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Fixes GridMap free navigation RID error spam.
2023-03-21 12:19:36 +01:00
Josh Jones
a0715b30f9
Rework const on NavigationServer methods
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`const` is used on all methods, even when they cause modification of the server. This reworks the methods of the server to only use `const` on method that don't change the state of the server.
2023-01-07 17:29:00 -08:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Adam Scott
ea33001b95
Add safety-checks before some servers free()
2022-12-29 16:23:38 -05:00
Rémi Verschelde
63f95c0e58
Merge pull request #70366 from quentinguidee/refactoring/fix-double-get-singleton
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Fix double get_singleton()
2022-12-21 09:27:02 +01:00
smix8
61f33e205c
Change GridMap navigation_layers to be per mesh_library item
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Changes GridMap navigation_layers from a single bitmask for the entire GridMap to a bitmask for each item used in the mesh_library with a baked navmesh.
2022-12-20 20:51:32 +01:00
Quentin Guidée
d9c05f7fbd
Fix double get_singleton()
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Signed-off-by: Quentin Guidée <quentin.guidee@gmail.com>
2022-12-20 14:26:15 -05:00
smix8
eb88aef537
Add GridMap collision_priority
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Adds property 'collision_priority' for all physics bodies of the entire GridMap.
2022-12-19 19:31:43 +01:00
smix8
34e7628f5f
Fix Navigation API abbreviations inconsistency
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Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
2022-12-17 22:06:22 +01:00