YouDunIt/modules/you_done_it/client_node.h

27 lines
566 B
C++

#pragma once
#include "scene/main/node.h"
#include "you_done_it/ydi_networking.h"
class ClientNode : Node {
GDCLASS(ClientNode, Node);
static ClientNode *singleton_instance;
static void _bind_methods();
void enter_tree();
void process();
void exit_tree();
void reveal_backlog();
protected:
void _notification(int what);
public:
static ClientNode *get_singleton();
void connect_to_server(String const &url);
private:
NetworkData::ConnectionStatus state{ NetworkData::CONNECTION_DISCONNECTED };
public:
static String const sig_connection_changed;
};