#pragma once #include "scene/main/node.h" #include "you_done_it/ydi_networking.h" class ClientNode : Node { GDCLASS(ClientNode, Node); static ClientNode *singleton_instance; static void _bind_methods(); void enter_tree(); void process(); void exit_tree(); void reveal_backlog(); protected: void _notification(int what); public: static ClientNode *get_singleton(); void connect_to_server(String const &url); private: NetworkData::ConnectionStatus state{ NetworkData::CONNECTION_DISCONNECTED }; public: static String const sig_connection_changed; };