changed lighting for game_scene

This commit is contained in:
JeroenV26 2025-10-14 19:40:55 +02:00
parent 7bfb9d151b
commit e73bcf37d2

View file

@ -14,7 +14,12 @@ sky_material = SubResource("ProceduralSkyMaterial_onqr8")
[sub_resource type="Environment" id="Environment_bw6k5"]
background_mode = 1
background_color = Color(0.91819453, 0, 0.38414586, 1)
background_energy_multiplier = 2.73
sky = SubResource("Sky_ycayy")
ambient_light_source = 2
ambient_light_color = Color(0.16658881, 0.2494578, 0.80619437, 1)
ambient_light_energy = 0.5
tonemap_mode = 2
ssao_enabled = true
sdfgi_cascades = 2
@ -27,10 +32,18 @@ glow_enabled = true
environment = SubResource("Environment_bw6k5")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.98699677, 0.08646436, -0.13550279, 0.0054831007, 0.82439643, 0.5659862, 0.1606457, -0.55936956, 0.8132026, 0, 2.8325253, 0)
light_color = Color(0.64, 0.34559998, 0.6301867, 1)
transform = Transform3D(0.9162748, 0.22865315, -0.32887393, -0.007333067, 0.8304939, 0.5569795, 0.4004829, -0.5079345, 0.7626374, -0.020096421, 2.8933644, 0)
light_color = Color(1, 0, 0, 1)
light_energy = 0.733
light_indirect_energy = 1.145
light_volumetric_fog_energy = 0.0
light_angular_distance = 1.0
light_specular = 5.667
light_bake_mode = 1
shadow_enabled = true
shadow_bias = 0.0
shadow_normal_bias = 0.0
shadow_blur = 0.75
directional_shadow_mode = 0
directional_shadow_fade_start = 0.965
directional_shadow_max_distance = 20.0
@ -39,3 +52,4 @@ directional_shadow_max_distance = 20.0
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0004169941, 0, -0.95417106)
[node name="Block Out VR" parent="." instance=ExtResource("1_w5aja")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.27989578, 0, 1.4924412)