diff --git a/vr-project/scenes/game_scene.tscn b/vr-project/scenes/game_scene.tscn index bc261355..834e2643 100644 --- a/vr-project/scenes/game_scene.tscn +++ b/vr-project/scenes/game_scene.tscn @@ -14,7 +14,12 @@ sky_material = SubResource("ProceduralSkyMaterial_onqr8") [sub_resource type="Environment" id="Environment_bw6k5"] background_mode = 1 +background_color = Color(0.91819453, 0, 0.38414586, 1) +background_energy_multiplier = 2.73 sky = SubResource("Sky_ycayy") +ambient_light_source = 2 +ambient_light_color = Color(0.16658881, 0.2494578, 0.80619437, 1) +ambient_light_energy = 0.5 tonemap_mode = 2 ssao_enabled = true sdfgi_cascades = 2 @@ -27,10 +32,18 @@ glow_enabled = true environment = SubResource("Environment_bw6k5") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] -transform = Transform3D(0.98699677, 0.08646436, -0.13550279, 0.0054831007, 0.82439643, 0.5659862, 0.1606457, -0.55936956, 0.8132026, 0, 2.8325253, 0) -light_color = Color(0.64, 0.34559998, 0.6301867, 1) +transform = Transform3D(0.9162748, 0.22865315, -0.32887393, -0.007333067, 0.8304939, 0.5569795, 0.4004829, -0.5079345, 0.7626374, -0.020096421, 2.8933644, 0) +light_color = Color(1, 0, 0, 1) +light_energy = 0.733 +light_indirect_energy = 1.145 +light_volumetric_fog_energy = 0.0 +light_angular_distance = 1.0 +light_specular = 5.667 light_bake_mode = 1 shadow_enabled = true +shadow_bias = 0.0 +shadow_normal_bias = 0.0 +shadow_blur = 0.75 directional_shadow_mode = 0 directional_shadow_fade_start = 0.965 directional_shadow_max_distance = 20.0 @@ -39,3 +52,4 @@ directional_shadow_max_distance = 20.0 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0004169941, 0, -0.95417106) [node name="Block Out VR" parent="." instance=ExtResource("1_w5aja")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.27989578, 0, 1.4924412)