fix: merged kers

This commit is contained in:
JeroenV26 2025-10-02 15:04:33 +02:00
commit 8708162fbe
13 changed files with 78 additions and 19 deletions

6
.gitignore vendored
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@ -8,9 +8,9 @@ config.log
engine/.github
project/.godot
build/PROJECT.pck
build/PROJECT.x86_64
build/PROJECT.exe
build/you_done_it.pck
build/you_done_it.x86_64
build/you_done_it.exe
build.zip
*.o

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@ -7,6 +7,7 @@ compiledb := if tree_hash == `cat .tree.hash` { "no" } else { "yes" }
build: format
# Compiling Editor
cd engine/ && scons target=editor symbols=yes optimization=debug dev_build=yes linker=mold use_llvm=yes compiledb={{compiledb}} custom_modules="../modules"
echo {{tree_hash}} > .tree.hash
run: build
# Running Editor

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@ -1,9 +0,0 @@
#ifndef PROJECT_REGISTER_TYPES_H
#define PROJECT_REGISTER_TYPES_H
#include "modules/register_module_types.h"
void initialize_PROJECT_module(ModuleInitializationLevel p_level);
void uninitialize_PROJECT_module(ModuleInitializationLevel p_level);
#endif // !PROJECT_REGISTER_TYPES_H

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@ -2,13 +2,13 @@
#include "core/object/class_db.h"
void initialize_PROJECT_module(ModuleInitializationLevel p_level) {
void initialize_you_done_it_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
}
void uninitialize_PROJECT_module(ModuleInitializationLevel p_level) {
void uninitialize_you_done_it_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}

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@ -0,0 +1,9 @@
#ifndef you_done_it_REGISTER_TYPES_H
#define you_done_it_REGISTER_TYPES_H
#include "modules/register_module_types.h"
void initialize_you_done_it_module(ModuleInitializationLevel p_level);
void uninitialize_you_done_it_module(ModuleInitializationLevel p_level);
#endif // !you_done_it_REGISTER_TYPES_H

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@ -9,7 +9,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../build/PROJECT.x86_64"
export_path="../build/you_done_it.x86_64"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
@ -51,7 +51,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../build/PROJECT.exe"
export_path="../build/you_done_it.exe"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""

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@ -9,7 +9,6 @@
config_version=5
[application]
config/name="PROJECT"
config/features=PackedStringArray("4.5", "Forward Plus")
config/name="you_done_it"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"

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@ -0,0 +1,59 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://q4vuytm7wiyd"
path="res://.godot/imported/untitled.blend-76eaa641f551b64bc63bec9bfc681438.scn"
[deps]
source_file="res://untitled.blend"
dest_files=["res://.godot/imported/untitled.blend-76eaa641f551b64bc63bec9bfc681438.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
blender/nodes/visible=0
blender/nodes/active_collection_only=false
blender/nodes/punctual_lights=true
blender/nodes/cameras=true
blender/nodes/custom_properties=true
blender/nodes/modifiers=1
blender/meshes/colors=false
blender/meshes/uvs=true
blender/meshes/normals=true
blender/meshes/export_geometry_nodes_instances=false
blender/meshes/tangents=true
blender/meshes/skins=2
blender/meshes/export_bones_deforming_mesh_only=false
blender/materials/unpack_enabled=true
blender/materials/export_materials=1
blender/animation/limit_playback=true
blender/animation/always_sample=true
blender/animation/group_tracks=true
gltf/naming_version=2