50 lines
1.8 KiB
Plaintext
50 lines
1.8 KiB
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://dqlqgk1veyos8"]
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[ext_resource type="PackedScene" uid="uid://crtgy2rph5to2" path="res://assets/models/enemies/model_scenes/wretched.tscn" id="1_qot2n"]
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[sub_resource type="GDScript" id="GDScript_qot2n"]
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script/source = "extends EnemyWretched
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func _on_health_status_death() -> void:
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queue_free();
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"
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ng1ul"]
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[node name="EnemyWretched" type="EnemyWretched"]
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script = SubResource("GDScript_qot2n")
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[node name="wretched" parent="." instance=ExtResource("1_qot2n")]
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[node name="Hitbox" parent="wretched/Character/Skeleton3D" index="2" node_paths=PackedStringArray("health")]
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health = NodePath("../../../../HealthStatus")
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[node name="Hitbox" parent="wretched/Character/Skeleton3D/SpineAttach" index="0" node_paths=PackedStringArray("health")]
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health = NodePath("../../../../../HealthStatus")
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[node name="Hitbox" parent="wretched/Character/Skeleton3D/HeadAttach" index="0" node_paths=PackedStringArray("health")]
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health = NodePath("../../../../../HealthStatus")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("CapsuleShape3D_ng1ul")
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[node name="StateMachine" type="StateMachine" parent="."]
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unique_name_in_owner = true
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[node name="NavigationAgent3D" type="NavigationAgent3D" parent="."]
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unique_name_in_owner = true
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path_desired_distance = 0.25
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[node name="PlayerDetector" type="PlayerDetector" parent="."]
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unique_name_in_owner = true
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transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 1.4599279, 0)
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[node name="HealthStatus" type="HealthStatus" parent="."]
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unique_name_in_owner = true
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health = 2
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[connection signal="death" from="HealthStatus" to="." method="_on_health_status_death"]
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[editable path="wretched"]
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