[gd_scene load_steps=4 format=3 uid="uid://dqlqgk1veyos8"] [ext_resource type="PackedScene" uid="uid://crtgy2rph5to2" path="res://assets/models/enemies/model_scenes/wretched.tscn" id="1_qot2n"] [sub_resource type="GDScript" id="GDScript_qot2n"] script/source = "extends EnemyWretched func _on_health_status_death() -> void: queue_free(); " [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ng1ul"] [node name="EnemyWretched" type="EnemyWretched"] script = SubResource("GDScript_qot2n") [node name="wretched" parent="." instance=ExtResource("1_qot2n")] [node name="Hitbox" parent="wretched/Character/Skeleton3D" index="2" node_paths=PackedStringArray("health")] health = NodePath("../../../../HealthStatus") [node name="Hitbox" parent="wretched/Character/Skeleton3D/SpineAttach" index="0" node_paths=PackedStringArray("health")] health = NodePath("../../../../../HealthStatus") [node name="Hitbox" parent="wretched/Character/Skeleton3D/HeadAttach" index="0" node_paths=PackedStringArray("health")] health = NodePath("../../../../../HealthStatus") [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) shape = SubResource("CapsuleShape3D_ng1ul") [node name="StateMachine" type="StateMachine" parent="."] unique_name_in_owner = true [node name="NavigationAgent3D" type="NavigationAgent3D" parent="."] unique_name_in_owner = true path_desired_distance = 0.25 [node name="PlayerDetector" type="PlayerDetector" parent="."] unique_name_in_owner = true transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 1.4599279, 0) [node name="HealthStatus" type="HealthStatus" parent="."] unique_name_in_owner = true health = 2 [connection signal="death" from="HealthStatus" to="." method="_on_health_status_death"] [editable path="wretched"]