wave-survival/project/objects/player.tscn

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[gd_scene load_steps=5 format=3 uid="uid://snjgu4yp5swd"]
[ext_resource type="PackedScene" uid="uid://ce40pq785yoyi" path="res://objects/weapons/rifle.tscn" id="1_eqqp1"]
[sub_resource type="GDScript" id="GDScript_eqqp1"]
script/source = "extends HealthStatus
func _on_death() -> void:
get_tree().change_scene_to_file.call_deferred(\"res://menus/main_menu.tscn\")
"
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_bxedw"]
radius = 0.4350586
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_eqqp1"]
radius = 0.2866211
[node name="PlayerBody" type="PlayerBody"]
[node name="PlayerCamera" type="PlayerCamera" parent="."]
unique_name_in_owner = true
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.60811, 0)
fov = 60.0
[node name="PlayerInput" type="PlayerInput" parent="."]
unique_name_in_owner = true
process_mode = 3
[node name="WeaponInventory" type="WeaponInventory" parent="."]
unique_name_in_owner = true
starting_weapon = ExtResource("1_eqqp1")
[node name="HealthStatus" type="HealthStatus" parent="."]
health = 10
script = SubResource("GDScript_eqqp1")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_bxedw")
[node name="Hitbox" type="Hitbox" parent="." node_paths=PackedStringArray("health")]
collision_layer = 8
collision_mask = 0
monitoring = false
health = NodePath("../HealthStatus")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Hitbox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_eqqp1")
[connection signal="death" from="HealthStatus" to="HealthStatus" method="_on_death"]