wave-survival/project/objects/weapons/revolver.tscn

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[gd_scene load_steps=2 format=3 uid="uid://cfgwif53qypko"]
[ext_resource type="PackedScene" uid="uid://bkw6pt33nbn2" path="res://assets/models/weapons/revolver.blend" id="1_5ynga"]
[node name="Revolver" type="Revolver" node_paths=PackedStringArray("anim")]
anim = NodePath("revolver/AnimationPlayer")
single_action_spread = 0.003
double_action_spread = 0.02
[node name="revolver" parent="." instance=ExtResource("1_5ynga")]
[node name="Body" parent="revolver/Character/Skeleton3D" index="0"]
layers = 2
[node name="Cube" parent="revolver/Character/Skeleton3D" index="1"]
layers = 2
[node name="HitscanMuzzle" type="HitscanMuzzle" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, -4.3711385e-08, 0.9999999, 0, -0.9999999, -4.3711385e-08, 0, 0, 0)
target_position = Vector3(0, 200, 0)
collision_mask = 6
collide_with_areas = true
spread = 0.02
[editable path="revolver"]