19 lines
314 B
C++
19 lines
314 B
C++
#ifndef MAP_REGION_H
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#define MAP_REGION_H
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#include "scene/3d/physics/area_3d.h"
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class MapRegion : public Area3D {
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GDCLASS(MapRegion, Area3D);
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static void _bind_methods();
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private:
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float awareness{ 0.f };
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bool hunt_phase{ false };
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public:
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static String const sig_phase_changed;
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};
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#endif // !MAP_REGION_H
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