#ifndef MAP_REGION_H #define MAP_REGION_H #include "scene/3d/physics/area_3d.h" class MapRegion : public Area3D { GDCLASS(MapRegion, Area3D); static void _bind_methods(); private: float awareness{ 0.f }; bool hunt_phase{ false }; public: static String const sig_phase_changed; }; #endif // !MAP_REGION_H