wave-survival/modules/wave_survival/weapons/rifle.h
2025-07-19 12:33:48 +02:00

44 lines
999 B
C++

#ifndef WEAPONS_RIFLE_H
#define WEAPONS_RIFLE_H
#include "wave_survival/player_camera.h"
#include "wave_survival/weapon_base.h"
class PlayerBody;
class HitscanMuzzle;
class Rifle : public WeaponBase {
GDCLASS(Rifle, WeaponBase);
static void _bind_methods();
void queue_start_aim();
void queue_stop_ads_anim();
void queue_start_run_anim();
void stop_run_anim();
void shoot();
void play_equip_anim();
void on_primary_fire(bool down);
void on_alt_mode(bool alt_mode);
void on_animation_changed(String new_anim);
void on_run_input(bool run);
void ready();
void process(double delta);
public:
void _notification(int what);
virtual bool allows_running() const override;
bool run_requested() const;
virtual void notify_selected() override;
bool is_animating() const;
private:
float ads_factor{ 0.5f };
float run_factor{ 1.5f };
bool request_alt_mode{ false };
bool in_alt_mode{ false };
bool running{ false };
HitscanMuzzle *muzzle{ nullptr };
};
#endif // !WEAPONS_RIFLE_H