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							feat: initialized template and wrote first gameplay code
						
					
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				2025-07-14 23:03:04 +02:00 | 
			
		
			
			
			
			
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										enemies
									
								
							
						
					
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							fix: enemy wretched stop when attacking
						
					
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				2025-08-11 16:59:48 +02:00 | 
			
		
			
			
			
			
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										weapons
									
								
							
						
					
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							fix: when resetting rifle fov, set to 1 ipv 0
						
					
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				2025-08-12 13:41:07 +02:00 | 
			
		
			
			
			
			
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								config.py
							
						
					
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							feat: initialized template and wrote first gameplay code
						
					
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				2025-07-14 23:03:04 +02:00 | 
			
		
			
			
			
			
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								damage_box.cpp
							
						
					
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							feat: implemented enemy wretched attack animation and damage boxes
						
					
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				2025-07-22 14:40:57 +02:00 | 
			
		
			
			
			
			
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								damage_box.h
							
						
					
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							feat: implemented damage box
						
					
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				2025-07-21 23:17:54 +02:00 | 
			
		
			
			
			
			
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								enemy_body.cpp
							
						
					
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							feat: implemented enemies spawning based on current region difficulty
						
					
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				2025-08-27 14:06:59 +02:00 | 
			
		
			
			
			
			
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								enemy_body.h
							
						
					
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							feat: defining map region unit un-/registering behaviour
						
					
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				2025-08-17 17:55:09 +02:00 | 
			
		
			
			
			
			
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								enemy_spawner.cpp
							
						
					
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							feat: implemented enemies spawning based on current region difficulty
						
					
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				2025-08-27 14:06:59 +02:00 | 
			
		
			
			
			
			
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								enemy_spawner.h
							
						
					
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							feat: implemented enemies spawning based on current region difficulty
						
					
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				2025-08-27 14:06:59 +02:00 | 
			
		
			
			
			
			
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								heads_up_display.cpp
							
						
					
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							feat: implemented interaction tooltips
						
					
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				2025-08-11 15:33:31 +02:00 | 
			
		
			
			
			
			
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								heads_up_display.h
							
						
					
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							feat: implemented interaction tooltips
						
					
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				2025-08-11 15:33:31 +02:00 | 
			
		
			
			
			
			
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								health_status.cpp
							
						
					
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							feat: implemented damage to enemies
						
					
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				2025-07-21 20:41:02 +02:00 | 
			
		
			
			
			
			
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								health_status.h
							
						
					
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							feat: started work on health tracking
						
					
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				2025-07-18 00:46:52 +02:00 | 
			
		
			
			
			
			
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								hitbox.cpp
							
						
					
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							feat: hit effect scenes are now preloaded
						
					
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				2025-07-28 22:22:48 +02:00 | 
			
		
			
			
			
			
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								hitbox.h
							
						
					
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							feat: hit effect scenes are now preloaded
						
					
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				2025-07-28 22:22:48 +02:00 | 
			
		
			
			
			
			
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								hitscan_muzzle.cpp
							
						
					
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							feat: added sound events for enemy awareness
						
					
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				2025-08-04 17:00:23 +02:00 | 
			
		
			
			
			
			
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								hitscan_muzzle.h
							
						
					
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							feat: added sound events for enemy awareness
						
					
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				2025-08-04 17:00:23 +02:00 | 
			
		
			
			
			
			
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								interactable.cpp
							
						
					
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							feat: implemented interaction tooltips
						
					
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				2025-08-11 15:33:31 +02:00 | 
			
		
			
			
			
			
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								interactable.h
							
						
					
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							feat: implemented interaction tooltips
						
					
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				2025-08-11 15:33:31 +02:00 | 
			
		
			
			
			
			
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								macros.h
							
						
					
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							feat: player body now handles movement fov adjustment
						
					
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				2025-08-11 17:59:37 +02:00 | 
			
		
			
			
			
			
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								map_region.cpp
							
						
					
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							feat: implemented enemies spawning based on current region difficulty
						
					
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				2025-08-27 14:06:59 +02:00 | 
			
		
			
			
			
			
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								map_region.h
							
						
					
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							feat: implemented enemies spawning based on current region difficulty
						
					
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				2025-08-27 14:06:59 +02:00 | 
			
		
			
			
			
			
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								muzzle_effect.cpp
							
						
					
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							feat: added sound events for enemy awareness
						
					
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				2025-08-04 17:00:23 +02:00 | 
			
		
			
			
			
			
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								muzzle_effect.h
							
						
					
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							feat: added sound events for enemy awareness
						
					
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				2025-08-04 17:00:23 +02:00 | 
			
		
			
			
			
			
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								npc_unit.cpp
							
						
					
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							feat: defining map region unit un-/registering behaviour
						
					
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				2025-08-17 17:55:09 +02:00 | 
			
		
			
			
			
			
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								npc_unit.h
							
						
					
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							feat: defining map region unit un-/registering behaviour
						
					
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				2025-08-17 17:55:09 +02:00 | 
			
		
			
			
			
			
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								patrol_path.cpp
							
						
					
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							fix: patrol navigation now first targets the closest point on the path
						
					
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				2025-07-21 15:50:26 +02:00 | 
			
		
			
			
			
			
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								patrol_path.h
							
						
					
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							fix: patrol navigation now first targets the closest point on the path
						
					
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				2025-07-21 15:50:26 +02:00 | 
			
		
			
			
			
			
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								player_body.cpp
							
						
					
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							tweak: lowered running fov
						
					
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				2025-08-12 13:41:17 +02:00 | 
			
		
			
			
			
			
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								player_body.h
							
						
					
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							tweak: updated the way the player body adjusts fov
						
					
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				2025-08-11 20:22:36 +02:00 | 
			
		
			
			
			
			
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								player_camera.cpp
							
						
					
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							fix: clamping camera fov
						
					
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				2025-08-12 13:40:54 +02:00 | 
			
		
			
			
			
			
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								player_camera.h
							
						
					
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							feat: implemented recoil
						
					
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				2025-07-19 14:26:46 +02:00 | 
			
		
			
			
			
			
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								player_detector.cpp
							
						
					
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							feat: added sound events for enemy awareness
						
					
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				2025-08-04 17:00:23 +02:00 | 
			
		
			
			
			
			
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								player_detector.h
							
						
					
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							tweak: decreased player detector awareness stats
						
					
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				2025-08-27 14:06:23 +02:00 | 
			
		
			
			
			
			
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								player_input.cpp
							
						
					
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							feat: lifted player input mouse look speed to variable
						
					
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				2025-08-22 15:49:01 +02:00 | 
			
		
			
			
			
			
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								player_input.h
							
						
					
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							feat: lifted player input mouse look speed to variable
						
					
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				2025-08-22 15:49:01 +02:00 | 
			
		
			
			
			
			
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								player_interactor.cpp
							
						
					
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							feat: rifle pickup added to map
						
					
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				2025-08-11 16:10:16 +02:00 | 
			
		
			
			
			
			
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								player_interactor.h
							
						
					
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							feat: rifle pickup added to map
						
					
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				2025-08-11 16:10:16 +02:00 | 
			
		
			
			
			
			
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								register_types.cpp
							
						
					
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							feat: implemented enemies spawning based on current region difficulty
						
					
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				2025-08-27 14:06:59 +02:00 | 
			
		
			
			
			
			
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								register_types.h
							
						
					
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							feat: initialized template and wrote first gameplay code
						
					
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				2025-07-14 23:03:04 +02:00 | 
			
		
			
			
			
			
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								SCsub
							
						
					
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							feat: first basic enemy patrolling behaviour
						
					
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				2025-07-20 21:41:22 +02:00 | 
			
		
			
			
			
			
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								sound_event_node.cpp
							
						
					
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							feat: added sound events for enemy awareness
						
					
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				2025-08-04 17:00:23 +02:00 | 
			
		
			
			
			
			
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								sound_event_node.h
							
						
					
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							feat: added sound events for enemy awareness
						
					
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				2025-08-04 17:00:23 +02:00 | 
			
		
			
			
			
			
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								sound_event_patchboard.cpp
							
						
					
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							feat: added sound events for enemy awareness
						
					
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				2025-08-04 17:00:23 +02:00 | 
			
		
			
			
			
			
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								sound_event_patchboard.h
							
						
					
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							feat: added sound events for enemy awareness
						
					
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				2025-08-04 17:00:23 +02:00 | 
			
		
			
			
			
			
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								state.cpp
							
						
					
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							feat: defined state and state machine concepts
						
					
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				2025-07-19 20:06:45 +02:00 | 
			
		
			
			
			
			
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								state.h
							
						
					
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							feat: defined state and state machine concepts
						
					
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				2025-07-19 20:06:45 +02:00 | 
			
		
			
			
			
			
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								state_machine.cpp
							
						
					
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							fix: state machines now handle being disabled
						
					
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				2025-07-25 01:52:59 +02:00 | 
			
		
			
			
			
			
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								state_machine.h
							
						
					
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							fix: state machines now handle being disabled
						
					
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				2025-07-25 01:52:59 +02:00 | 
			
		
			
			
			
			
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								weapon_base.cpp
							
						
					
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							feat: reloading withdraws ammo from inventory
						
					
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				2025-08-10 16:37:02 +02:00 | 
			
		
			
			
			
			
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								weapon_base.h
							
						
					
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							feat: weapon swapping
						
					
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				2025-08-11 16:49:49 +02:00 | 
			
		
			
			
			
			
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								weapon_inventory.cpp
							
						
					
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							feat: weapon swapping
						
					
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				2025-08-11 16:49:49 +02:00 | 
			
		
			
			
			
			
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								weapon_inventory.h
							
						
					
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							feat: rifle pickup added to map
						
					
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				2025-08-11 16:10:16 +02:00 |