31 lines
669 B
C++
31 lines
669 B
C++
#ifndef WEAPONS_REVOLVER_H
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#define WEAPONS_REVOLVER_H
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#include "wave_survival/hitscan_muzzle.h"
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#include "wave_survival/weapon_base.h"
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class Revolver : public WeaponBase {
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GDCLASS(Revolver, WeaponBase);
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static void _bind_methods();
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void play_equip_anim();
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void shoot();
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void on_primary_fire(bool pressed);
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void on_alt_mode(bool pressed);
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void ready();
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void process(double delta);
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protected:
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void _notification(int what);
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virtual void notify_selected() override;
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private:
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bool alt_requested{ false };
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bool alt_active{ false };
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HitscanMuzzle *muzzle{ nullptr };
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float recoil_force{ 2.f };
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float recoil_time{ 0.06f };
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};
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#endif // !WEAPONS_REVOLVER_H
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