feat: added recoil to revolver

This commit is contained in:
Sara 2025-07-31 23:03:27 +02:00
parent db7fcb8a65
commit 8a3717eac3
2 changed files with 11 additions and 1 deletions

View file

@ -1,5 +1,6 @@
#include "revolver.h"
#include "scene/animation/animation_player.h"
#include "wave_survival/player_camera.h"
#include "wave_survival/player_input.h"
void Revolver::_bind_methods() {
@ -14,7 +15,7 @@ void Revolver::play_equip_anim() {
void Revolver::shoot() {
if (!is_animating()) {
this->muzzle->shoot();
if (this->alt_requested) {
if (this->alt_active) {
get_anim()->queue("fire_single");
get_anim()->queue("idle_single");
} else {
@ -42,6 +43,12 @@ void Revolver::ready() {
}
void Revolver::process(double delta) {
String const current{ get_anim()->get_current_animation() };
double animation_time{ get_anim()->get_current_animation_position() };
if (current == "fire_single" || current == "fire_double") {
double t{ animation_time / this->recoil_time };
get_camera()->recoil(Math::lerp((double)this->recoil_force, 0.0, CLAMP(t, 0.0, 1.0)) * delta);
}
}
void Revolver::_notification(int what) {

View file

@ -22,6 +22,9 @@ private:
bool alt_requested{ false };
bool alt_active{ false };
HitscanMuzzle *muzzle{ nullptr };
float recoil_force{ 2.f };
float recoil_time{ 0.06f };
};
#endif // !WEAPONS_REVOLVER_H