wave-survival/project/objects/pickups/demo_pack_pickup.tscn

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[gd_scene load_steps=4 format=3 uid="uid://cclghy01gblif"]
[sub_resource type="SphereShape3D" id="SphereShape3D_kl827"]
radius = 0.1282442
[sub_resource type="GDScript" id="GDScript_kl827"]
script/source = "extends Interactable
func _activated(interactor: PlayerInteractor) -> void:
interactor.pickup_demo_pack()
get_owner().queue_free()
"
[sub_resource type="BoxMesh" id="BoxMesh_kl827"]
size = Vector3(0.2, 0.1, 0.2)
[node name="DemoPackPickup" type="StaticBody3D"]
collision_layer = 18
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_kl827")
[node name="Interactable" type="Interactable" parent="."]
script = SubResource("GDScript_kl827")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_kl827")