[gd_scene load_steps=4 format=3 uid="uid://cclghy01gblif"] [sub_resource type="SphereShape3D" id="SphereShape3D_kl827"] radius = 0.1282442 [sub_resource type="GDScript" id="GDScript_kl827"] script/source = "extends Interactable func _activated(interactor: PlayerInteractor) -> void: interactor.pickup_demo_pack() get_owner().queue_free() " [sub_resource type="BoxMesh" id="BoxMesh_kl827"] size = Vector3(0.2, 0.1, 0.2) [node name="DemoPackPickup" type="StaticBody3D"] collision_layer = 18 [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("SphereShape3D_kl827") [node name="Interactable" type="Interactable" parent="."] script = SubResource("GDScript_kl827") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("BoxMesh_kl827")