wave-survival/modules/wave_survival
2025-08-31 14:21:34 +02:00
..
enemies fix: enemy wretched stop when attacking 2025-08-11 16:59:48 +02:00
icons feat: more icons 2025-08-30 23:06:35 +02:00
weapons feat: removed reticle from HUD 2025-08-30 23:07:30 +02:00
config.py feat: added icons for custom classes 2025-08-30 21:16:47 +02:00
damage_box.cpp feat: implemented enemy wretched attack animation and damage boxes 2025-07-22 14:40:57 +02:00
damage_box.h feat: implemented damage box 2025-07-21 23:17:54 +02:00
enemy_body.cpp feat: registering get_unit with class db 2025-08-27 22:53:47 +02:00
enemy_body.h feat: defining map region unit un-/registering behaviour 2025-08-17 17:55:09 +02:00
enemy_spawner.cpp feat: enemy spawner will now attach spawned enemies to its own parent 2025-08-28 19:14:28 +02:00
enemy_spawner.h feat: implemented enemies spawning based on current region difficulty 2025-08-27 14:06:59 +02:00
heads_up_display.cpp feat: added health percentage to HUD 2025-08-30 23:08:16 +02:00
heads_up_display.h feat: added health percentage to HUD 2025-08-30 23:08:16 +02:00
health_status.cpp feat: player health status updates HUD 2025-08-31 14:07:24 +02:00
health_status.h feat: player health status updates HUD 2025-08-31 14:07:24 +02:00
hitbox.cpp feat: hit effect scenes are now preloaded 2025-07-28 22:22:48 +02:00
hitbox.h feat: hit effect scenes are now preloaded 2025-07-28 22:22:48 +02:00
hitscan_muzzle.cpp feat: added sound events for enemy awareness 2025-08-04 17:00:23 +02:00
hitscan_muzzle.h feat: added sound events for enemy awareness 2025-08-04 17:00:23 +02:00
interactable.cpp feat: implemented interaction tooltips 2025-08-11 15:33:31 +02:00
interactable.h feat: implemented interaction tooltips 2025-08-11 15:33:31 +02:00
macros.h feat: player body now handles movement fov adjustment 2025-08-11 17:59:37 +02:00
map_region.cpp fix: difficulty will now increment as intended 2025-08-28 19:13:42 +02:00
map_region.h feat: refactored how mapregion tracks units and npcs 2025-08-28 19:12:57 +02:00
muzzle_effect.cpp feat: added sound events for enemy awareness 2025-08-04 17:00:23 +02:00
muzzle_effect.h feat: added sound events for enemy awareness 2025-08-04 17:00:23 +02:00
npc_unit.cpp feat: npc unit will now deallocate itself when all npc members are killed 2025-08-28 19:14:07 +02:00
npc_unit.h feat: npc unit will now deallocate itself when all npc members are killed 2025-08-28 19:14:07 +02:00
patrol_path.cpp fix: patrol navigation now first targets the closest point on the path 2025-07-21 15:50:26 +02:00
patrol_path.h fix: patrol navigation now first targets the closest point on the path 2025-07-21 15:50:26 +02:00
player_body.cpp tweak: lowered running fov 2025-08-12 13:41:17 +02:00
player_body.h tweak: updated the way the player body adjusts fov 2025-08-11 20:22:36 +02:00
player_camera.cpp fix: separated run and weapon bob amplitude 2025-08-30 13:02:41 +02:00
player_camera.h tweak: adjusted run bob and weapon lead animation 2025-08-31 14:21:34 +02:00
player_detector.cpp feat: added delay to detecting the player 2025-08-30 13:14:23 +02:00
player_detector.h feat: added delay to detecting the player 2025-08-30 13:14:23 +02:00
player_input.cpp feat: lifted player input mouse look speed to variable 2025-08-22 15:49:01 +02:00
player_input.h feat: lifted player input mouse look speed to variable 2025-08-22 15:49:01 +02:00
player_interactor.cpp feat: rifle pickup added to map 2025-08-11 16:10:16 +02:00
player_interactor.h feat: rifle pickup added to map 2025-08-11 16:10:16 +02:00
register_types.cpp feat: implemented enemies spawning based on current region difficulty 2025-08-27 14:06:59 +02:00
register_types.h feat: initialized template and wrote first gameplay code 2025-07-14 23:03:04 +02:00
SCsub feat: first basic enemy patrolling behaviour 2025-07-20 21:41:22 +02:00
sound_event_node.cpp feat: added sound events for enemy awareness 2025-08-04 17:00:23 +02:00
sound_event_node.h feat: added sound events for enemy awareness 2025-08-04 17:00:23 +02:00
sound_event_patchboard.cpp feat: added sound events for enemy awareness 2025-08-04 17:00:23 +02:00
sound_event_patchboard.h feat: added sound events for enemy awareness 2025-08-04 17:00:23 +02:00
state.cpp feat: defined state and state machine concepts 2025-07-19 20:06:45 +02:00
state.h feat: defined state and state machine concepts 2025-07-19 20:06:45 +02:00
state_machine.cpp fix: state machines now handle being disabled 2025-07-25 01:52:59 +02:00
state_machine.h fix: state machines now handle being disabled 2025-07-25 01:52:59 +02:00
weapon_base.cpp feat: reloading withdraws ammo from inventory 2025-08-10 16:37:02 +02:00
weapon_base.h feat: weapon swapping 2025-08-11 16:49:49 +02:00
weapon_inventory.cpp feat: weapon swapping 2025-08-11 16:49:49 +02:00
weapon_inventory.h feat: rifle pickup added to map 2025-08-11 16:10:16 +02:00