wave-survival/project/objects/enemies/enemy_wretched.tscn
2025-07-21 20:41:02 +02:00

94 lines
4.3 KiB
Plaintext

[gd_scene load_steps=7 format=3 uid="uid://dqlqgk1veyos8"]
[ext_resource type="PackedScene" uid="uid://7esw31b76x4" path="res://assets/models/base_character.blend" id="1_qot2n"]
[sub_resource type="GDScript" id="GDScript_qot2n"]
script/source = "extends EnemyWretched
func _on_health_status_death() -> void:
queue_free();
"
[sub_resource type="BoxShape3D" id="BoxShape3D_qot2n"]
size = Vector3(0.37524414, 0.64245605, 0.38867188)
[sub_resource type="BoxShape3D" id="BoxShape3D_ei3ai"]
size = Vector3(0.24902344, 0.42858887, 0.2619629)
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ng1ul"]
[sub_resource type="BoxShape3D" id="BoxShape3D_sivli"]
size = Vector3(0.2770996, 1.5324097, 0.29003906)
[node name="EnemyWretched" type="EnemyWretched"]
script = SubResource("GDScript_qot2n")
[node name="base_character" parent="." instance=ExtResource("1_qot2n")]
[node name="SpineAttach" type="BoneAttachment3D" parent="base_character/Character/Skeleton3D" index="0"]
transform = Transform3D(1, -2.2202515e-16, 2.1910396e-16, 2.1910385e-16, 0.9999122, 0.0132439565, -2.2202522e-16, -0.013243958, 0.99991226, -4.125641e-17, 1.1546817, -0.002712473)
bone_name = "spine.002"
bone_idx = 3
[node name="Hitbox" type="Hitbox" parent="base_character/Character/Skeleton3D/SpineAttach" node_paths=PackedStringArray("health")]
transform = Transform3D(1, 2.1910389e-16, -2.2202524e-16, -2.2202514e-16, 0.9999124, -0.013243958, 2.1910394e-16, 0.01324396, 0.9999123, -2.1234107e-16, -1.1546164, -0.012580322)
collision_layer = 2
collision_mask = 0
monitoring = false
health = NodePath("../../../../../HealthStatus")
[node name="CollisionShape3D" type="CollisionShape3D" parent="base_character/Character/Skeleton3D/SpineAttach/Hitbox"]
transform = Transform3D(1, -2.2202515e-16, 2.1910396e-16, 2.1910385e-16, 0.9999122, 0.0132439565, -2.2202522e-16, -0.013243958, 0.99991226, 0.0023498535, 1.1967317, -0.0032694251)
shape = SubResource("BoxShape3D_qot2n")
[node name="HeadAttach" type="BoneAttachment3D" parent="base_character/Character/Skeleton3D" index="1"]
transform = Transform3D(1, -2.2186812e-16, 2.1319257e-16, 2.1319253e-16, 0.99920464, 0.039866537, -2.2186821e-16, -0.03986654, 0.99920475, -1.3069546e-16, 1.5574795, -0.00406873)
bone_name = "Neck"
bone_idx = 5
[node name="Hitbox" type="Hitbox" parent="base_character/Character/Skeleton3D/HeadAttach" node_paths=PackedStringArray("health")]
transform = Transform3D(1, 2.1910389e-16, -2.2202524e-16, -2.2202514e-16, 0.9999124, -0.013243958, 2.1910394e-16, 0.01324396, 0.9999123, -2.1234107e-16, -1.1546164, -0.012580322)
collision_layer = 2
collision_mask = 0
monitoring = false
health = NodePath("../../../../../HealthStatus")
damage_modifier = 2.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="base_character/Character/Skeleton3D/HeadAttach/Hitbox"]
transform = Transform3D(1, -2.2202515e-16, 2.1910393e-16, 2.1910723e-16, 0.9999161, 0.013243863, -2.2202641e-16, -0.013243858, 0.9999161, -7.644832e-17, 1.3035276, -0.01432839)
shape = SubResource("BoxShape3D_ei3ai")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_ng1ul")
[node name="StateMachine" type="StateMachine" parent="."]
unique_name_in_owner = true
[node name="NavigationAgent3D" type="NavigationAgent3D" parent="."]
unique_name_in_owner = true
path_desired_distance = 0.25
[node name="PlayerDetector" type="PlayerDetector" parent="."]
unique_name_in_owner = true
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 1.4599279, 0)
[node name="HealthStatus" type="HealthStatus" parent="."]
unique_name_in_owner = true
health = 2
[node name="Hitbox" type="Hitbox" parent="." node_paths=PackedStringArray("health")]
transform = Transform3D(1, 2.1910389e-16, -2.2202524e-16, -2.2202514e-16, 0.9999124, -0.013243958, 2.1910394e-16, 0.01324396, 0.9999123, 6.209e-17, 0.097789526, 0.004007945)
collision_layer = 2
collision_mask = 0
monitoring = false
health = NodePath("../HealthStatus")
[node name="CollisionShape3D2" type="CollisionShape3D" parent="Hitbox"]
transform = Transform3D(1, 4.2740422e-21, 0, 6.2038546e-25, 1.0000037, 0, 0, 0, 1.0000037, -2.2362305e-16, 0.68298185, -0.013339132)
shape = SubResource("BoxShape3D_sivli")
[connection signal="death" from="HealthStatus" to="." method="_on_health_status_death"]
[editable path="base_character"]