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cb7332fd6f
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2a083b6430 |
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@ -66,7 +66,7 @@ void PlayerInput::unhandled_input(Ref<InputEvent> const &event) {
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}
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Ref<InputEventMouseMotion> mouse_motion{ event };
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if (mouse_motion.is_valid()) {
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Vector2 state{ -mouse_motion->get_relative() * 0.0005f };
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Vector2 state{ -mouse_motion->get_relative() * this->mouselook_speed };
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emit_signal(sig_look_input, state);
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}
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if (event->is_action("primary_fire")) {
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@ -24,6 +24,7 @@ public:
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private:
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bool was_paused{ false };
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float mouselook_speed{ 0.0025f };
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};
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#endif // !PLAYER_INPUT_H
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@ -6,8 +6,8 @@
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[ext_resource type="PackedScene" uid="uid://bt054d3ic71rf" path="res://guis/pause_menu.tscn" id="3_28e7h"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_ien74"]
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sky_horizon_color = Color(0.66224277, 0.6717428, 0.6867428, 1)
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ground_horizon_color = Color(0.66224277, 0.6717428, 0.6867428, 1)
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sky_curve = 0.014711025
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ground_curve = 0.008122505
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[sub_resource type="Sky" id="Sky_41t38"]
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sky_material = SubResource("ProceduralSkyMaterial_ien74")
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@ -15,8 +15,7 @@ sky_material = SubResource("ProceduralSkyMaterial_ien74")
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[sub_resource type="Environment" id="Environment_uqqn3"]
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background_mode = 2
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sky = SubResource("Sky_41t38")
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ambient_light_source = 2
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ambient_light_color = Color(0.4645986, 0.46674252, 0.5062494, 1)
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ambient_light_source = 3
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tonemap_mode = 2
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glow_enabled = true
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@ -29,10 +28,11 @@ anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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stretch = true
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stretch_shrink = 3
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[node name="SubViewport" type="SubViewport" parent="SubViewportContainer"]
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handle_input_locally = false
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size = Vector2i(1152, 648)
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size = Vector2i(384, 216)
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render_target_update_mode = 4
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[node name="WorldEnvironment" type="WorldEnvironment" parent="SubViewportContainer/SubViewport"]
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@ -40,9 +40,9 @@ environment = SubResource("Environment_uqqn3")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="SubViewportContainer/SubViewport"]
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transform = Transform3D(-0.8660254, -0.43301278, 0.25, 0, 0.49999997, 0.86602545, -0.50000006, 0.75, -0.43301266, 0, 0, 0)
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light_color = Color(1, 0.972, 0.93, 1)
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shadow_enabled = true
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shadow_blur = 0.281
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directional_shadow_max_distance = 112.6
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directional_shadow_pancake_size = 0.1
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[node name="PlayerBody" parent="SubViewportContainer/SubViewport" instance=ExtResource("1_7vohb")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20.417719, 1.340589, -8.014704)
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File diff suppressed because one or more lines are too long
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@ -25,7 +25,7 @@ wall_min_slide_angle = 0.0
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unique_name_in_owner = true
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process_priority = -1
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0.27450943, 0)
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fov = 60.0
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fov = 65.0
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[node name="PlayerInteractor" type="PlayerInteractor" parent="PlayerCamera"]
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shape = SubResource("SphereShape3D_eqqp1")
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@ -19,7 +19,6 @@ config/icon="res://icon.svg"
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window/size/mode=3
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window/size/borderless=true
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window/vsync/vsync_mode=2
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[editor]
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@ -107,3 +106,10 @@ reload={
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[physics]
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3d/physics_engine="Jolt Physics"
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[rendering]
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lights_and_shadows/directional_shadow/size=8192
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lights_and_shadows/directional_shadow/soft_shadow_filter_quality=4
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lights_and_shadows/positional_shadow/soft_shadow_filter_quality=5
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lights_and_shadows/positional_shadow/atlas_size=8192
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