fix: formatting enemy_body.cpp
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@ -7,10 +7,10 @@ void EnemyBody::_bind_methods() {
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}
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void EnemyBody::on_child_added(Node *node) {
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if (StateMachine *fsm{ cast_to<StateMachine>(node) }) {
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if (StateMachine * fsm{ cast_to<StateMachine>(node) }) {
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this->fsm = fsm;
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}
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if (NavigationAgent3D *nav{ cast_to<NavigationAgent3D>(node) }) {
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if (NavigationAgent3D * nav{ cast_to<NavigationAgent3D>(node) }) {
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this->nav = nav;
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}
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}
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