Commit graph

20 commits

Author SHA1 Message Date
Sara 9fe79e9aa3 fix: added stepup to maintenance building platform 2025-07-31 23:02:52 +02:00
Sara 69bd64671e feat: industrial area adjustments 2025-07-31 21:48:34 +02:00
Sara 3b22cd86f7 feat: adjused rifle and added revolver model 2025-07-29 22:54:29 +02:00
Sara 76857b307d feat: retextured and adjusted the rifle model 2025-07-29 00:51:16 +02:00
Sara 5a4ac26c72 feat: added interactions, demo packs and destructables 2025-07-28 21:17:11 +02:00
Sara d66c999039 feat: optimized boxed map 2025-07-27 15:53:18 +02:00
Sara cb20f46d9d feat: boxed industrial area sketch with CSG nodes 2025-07-26 22:48:17 +02:00
Sara 5e8e359aaf feat: removed one wretched from patrol group 2025-07-25 17:22:31 +02:00
Sara 75dd7158ca feat: adjusted settings 2025-07-25 01:24:42 +02:00
Sara d2c6fd4b82 feat: changed type of testmap root to Node 2025-07-24 00:06:51 +02:00
Sara 0d346471a2 feat: implemented pause menu 2025-07-23 15:58:09 +02:00
Sara fb9417a1d8 feat: implemented enemy wretched attack animation and damage boxes 2025-07-22 14:40:57 +02:00
Sara d8aafba90e fix: WretchedPatrolState now works without a path 2025-07-21 17:21:56 +02:00
Sara c05d3aa28f fix: patrol navigation now first targets the closest point on the path 2025-07-21 15:50:26 +02:00
Sara 9517588415 feat: implemented enemy wretched patrol and chase states 2025-07-21 15:05:02 +02:00
Sara 526f756736 feat: first basic enemy patrolling behaviour 2025-07-20 21:41:22 +02:00
Sara a7b3f97b3b feat: implemented bullet impacts 2025-07-19 12:33:48 +02:00
Sara 01b69df872 feat: replace 'fallback weapon' with 'starting weapon' 2025-07-18 00:45:55 +02:00
Sara aecc40ed6e feat: implemented basics for weapons 2025-07-17 12:49:32 +02:00
Sara 46a958f801 feat: initialized template and wrote first gameplay code 2025-07-14 23:03:04 +02:00