Commit graph

55 commits

Author SHA1 Message Date
b89256fb34 chore: adjusted riverside area 2026-01-31 16:53:40 +01:00
d9197fb937 fix: pathing issues on map 2026-01-31 15:41:44 +01:00
7e2748b487 chore: WIP map adjustments 2026-01-30 20:17:32 +01:00
69af3f49ce chore: added more enemy entrances 2026-01-30 14:39:52 +01:00
e51e5c817a chore: added backalley entrance from castle 2026-01-30 13:52:23 +01:00
ce664253a8 chore: added more buildings 2026-01-30 00:34:41 +01:00
699fabfb4d feat: destructable gates 2026-01-29 23:27:06 +01:00
f43b982a74 feat: work on new map iteration 2026-01-29 22:56:08 +01:00
3ce5acfbda chore: 2x3 > 3x3 2026-01-29 20:42:51 +01:00
260726f0a2 feat: removed the entire map 2026-01-29 20:26:28 +01:00
dd8a5e92aa chore: adjusted factory map 2026-01-29 19:41:04 +01:00
eb3577481c chore: removed bugged .depren 2026-01-29 19:40:51 +01:00
921bd9ab38 feat: adjusted difficulty of first hunt phase 2026-01-29 19:19:02 +01:00
56b78664c4 chore: adjusted industrial area 2026-01-29 17:51:58 +01:00
dd6a639eb1 feat: visual level adjustments 2026-01-29 16:14:49 +01:00
c241b914f4 chore(artefacts): scene formats updated on save 2026-01-29 15:24:58 +01:00
504f3dbef0 feat: upgraded project to godot 4.6 2025-11-08 16:35:20 +01:00
a5cbee6b44 level: updated spawners and paths 2025-10-25 13:20:22 +02:00
4efcf58a01 chore: regenerated voxel lighting data 2025-10-25 13:13:52 +02:00
Sara
63ad129db0 tweak: added start-only enemy patrol in the maintenance building 2025-08-31 14:21:15 +02:00
Sara
a2c80df0b8 feat: replaced patrol nodes with markers 2025-08-30 23:08:06 +02:00
Sara
3c59403a07 tweak: adjusted level to close gap in train crash 2025-08-27 22:52:29 +02:00
Sara
54f572d05a tweak: adjusted industrial area to break up sightlines 2025-08-27 20:45:54 +02:00
Sara
9b07c70b11 feat: implemented enemies spawning based on current region difficulty 2025-08-27 14:06:59 +02:00
Sara
bc41b89929 fix: adjusted 3d scene rendering settings 2025-08-22 19:44:57 +02:00
Sara
cded496e4c feat: adjusted level scene 2025-08-22 15:56:24 +02:00
Sara
bc646bd1c2 feat: regenerated some geometry from csg nodes 2025-08-14 11:51:39 +02:00
Sara
0713a1442d tweak: lighting settings 2025-08-14 11:51:29 +02:00
Sara
6b7a092961 feat: rifle pickup added to map 2025-08-11 16:10:16 +02:00
Sara
2511ac69c0 feat: implemented interaction tooltips 2025-08-11 15:33:31 +02:00
Sara
7e3afd6c64 feat: added HUD object 2025-08-10 20:53:27 +02:00
Sara
a4e158930d feat: added game.tscn 2025-08-10 16:37:18 +02:00
Sara
374e4176cb feat: placed more enemies 2025-08-09 17:13:21 +02:00
Sara
905726c862 feat: implemented full reload for revolver 2025-08-09 15:36:48 +02:00
Sara
47970091ff feat: moved hitscan muzzles to camera 2025-08-04 13:45:07 +02:00
Sara
9fe79e9aa3 fix: added stepup to maintenance building platform 2025-07-31 23:02:52 +02:00
Sara
69bd64671e feat: industrial area adjustments 2025-07-31 21:48:34 +02:00
Sara
3b22cd86f7 feat: adjused rifle and added revolver model 2025-07-29 22:54:29 +02:00
Sara
76857b307d feat: retextured and adjusted the rifle model 2025-07-29 00:51:16 +02:00
Sara
5a4ac26c72 feat: added interactions, demo packs and destructables 2025-07-28 21:17:11 +02:00
Sara
d66c999039 feat: optimized boxed map 2025-07-27 15:53:18 +02:00
Sara
cb20f46d9d feat: boxed industrial area sketch with CSG nodes 2025-07-26 22:48:17 +02:00
Sara
5e8e359aaf feat: removed one wretched from patrol group 2025-07-25 17:22:31 +02:00
Sara
75dd7158ca feat: adjusted settings 2025-07-25 01:24:42 +02:00
Sara
d2c6fd4b82 feat: changed type of testmap root to Node 2025-07-24 00:06:51 +02:00
Sara
0d346471a2 feat: implemented pause menu 2025-07-23 15:58:09 +02:00
Sara
fb9417a1d8 feat: implemented enemy wretched attack animation and damage boxes 2025-07-22 14:40:57 +02:00
Sara
d8aafba90e fix: WretchedPatrolState now works without a path 2025-07-21 17:21:56 +02:00
Sara
c05d3aa28f fix: patrol navigation now first targets the closest point on the path 2025-07-21 15:50:26 +02:00
Sara
9517588415 feat: implemented enemy wretched patrol and chase states 2025-07-21 15:05:02 +02:00