fix: sound event patchboard singleton not being destroyed
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@ -57,11 +57,14 @@ void initialize_wave_survival_module(ModuleInitializationLevel p_level) {
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GDREGISTER_CLASS(MuzzleEffect);
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memnew(SoundEventPatchboard);
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Engine::get_singleton()->add_singleton(Engine::Singleton("SoundEventPatchboard", SoundEventPatchboard::get_singleton()));
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Engine::get_singleton()->add_singleton(Engine::Singleton(SoundEventPatchboard::get_class_static(), SoundEventPatchboard::get_singleton()));
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}
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void uninitialize_wave_survival_module(ModuleInitializationLevel p_level) {
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if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
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return;
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}
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Engine::get_singleton()->remove_singleton(SoundEventPatchboard::get_class_static());
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memdelete(SoundEventPatchboard::get_singleton());
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}
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