From f40f01a569b3510e9c11ad96c2dc7bfc597a76c9 Mon Sep 17 00:00:00 2001 From: Sara Date: Sat, 9 Aug 2025 15:18:48 +0200 Subject: [PATCH] fix: sound event patchboard singleton not being destroyed --- modules/wave_survival/register_types.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/modules/wave_survival/register_types.cpp b/modules/wave_survival/register_types.cpp index c9c8304e..169e706e 100644 --- a/modules/wave_survival/register_types.cpp +++ b/modules/wave_survival/register_types.cpp @@ -57,11 +57,14 @@ void initialize_wave_survival_module(ModuleInitializationLevel p_level) { GDREGISTER_CLASS(MuzzleEffect); memnew(SoundEventPatchboard); - Engine::get_singleton()->add_singleton(Engine::Singleton("SoundEventPatchboard", SoundEventPatchboard::get_singleton())); + Engine::get_singleton()->add_singleton(Engine::Singleton(SoundEventPatchboard::get_class_static(), SoundEventPatchboard::get_singleton())); } void uninitialize_wave_survival_module(ModuleInitializationLevel p_level) { if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) { return; } + + Engine::get_singleton()->remove_singleton(SoundEventPatchboard::get_class_static()); + memdelete(SoundEventPatchboard::get_singleton()); }