fix: wretched enemies cleanly disable state machine on death

This commit is contained in:
Sara Gerretsen 2026-01-29 15:25:59 +01:00
parent c241b914f4
commit c53058fb46

View file

@ -10,7 +10,7 @@ script/source = "extends EnemyWretched
var is_dead := false var is_dead := false
func on_death() -> void: func on_death() -> void:
%StateMachine.process_mode = Node.PROCESS_MODE_DISABLED %StateMachine.switch_to_state(null)
%NavigationAgent3D.process_mode = Node.PROCESS_MODE_DISABLED %NavigationAgent3D.process_mode = Node.PROCESS_MODE_DISABLED
$CollisionShape3D.disabled = true $CollisionShape3D.disabled = true
set_movement_direction(Vector2()) set_movement_direction(Vector2())