From c53058fb46114605149b587be005926436795638 Mon Sep 17 00:00:00 2001 From: Sara Date: Thu, 29 Jan 2026 15:25:59 +0100 Subject: [PATCH] fix: wretched enemies cleanly disable state machine on death --- project/objects/enemies/enemy_wretched.tscn | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/project/objects/enemies/enemy_wretched.tscn b/project/objects/enemies/enemy_wretched.tscn index 6b701f07..37c9e471 100644 --- a/project/objects/enemies/enemy_wretched.tscn +++ b/project/objects/enemies/enemy_wretched.tscn @@ -10,7 +10,7 @@ script/source = "extends EnemyWretched var is_dead := false func on_death() -> void: - %StateMachine.process_mode = Node.PROCESS_MODE_DISABLED + %StateMachine.switch_to_state(null) %NavigationAgent3D.process_mode = Node.PROCESS_MODE_DISABLED $CollisionShape3D.disabled = true set_movement_direction(Vector2())