fix: error caused by preloading blood effect in hitboxes
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6eba3b0454
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@ -7,7 +7,7 @@
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if (Node3D * node_3d{ cast_to<Node3D>(node) }) { \
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node_3d->set_visible(false); \
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} \
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get_tree()->get_current_scene()->add_child(node); \
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add_child(node); \
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node->connect("ready", callable_mp(node, &Node::queue_free)); \
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} \
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} while (0)
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