fix: error caused by preloading blood effect in hitboxes

This commit is contained in:
Sara 2025-07-31 21:48:20 +02:00
parent 6eba3b0454
commit af22bc57ab

View file

@ -7,7 +7,7 @@
if (Node3D * node_3d{ cast_to<Node3D>(node) }) { \ if (Node3D * node_3d{ cast_to<Node3D>(node) }) { \
node_3d->set_visible(false); \ node_3d->set_visible(false); \
} \ } \
get_tree()->get_current_scene()->add_child(node); \ add_child(node); \
node->connect("ready", callable_mp(node, &Node::queue_free)); \ node->connect("ready", callable_mp(node, &Node::queue_free)); \
} \ } \
} while (0) } while (0)