feat: implemented basics for weapons

This commit is contained in:
Sara 2025-07-17 12:49:32 +02:00
parent 6fa9d11af5
commit aecc40ed6e
15 changed files with 163 additions and 51 deletions

View file

@ -1,4 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://snjgu4yp5swd"]
[gd_scene load_steps=3 format=3 uid="uid://snjgu4yp5swd"]
[ext_resource type="PackedScene" uid="uid://ce40pq785yoyi" path="res://objects/weapons/rifle.tscn" id="1_eqqp1"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_bxedw"]
@ -17,3 +19,5 @@ transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.6
fov = 60.0
[node name="WeaponInventory" type="WeaponInventory" parent="."]
unique_name_in_owner = true
fallback_weapon = ExtResource("1_eqqp1")