feat: implemented basics for weapons
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15 changed files with 163 additions and 51 deletions
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@ -1,4 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://snjgu4yp5swd"]
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[gd_scene load_steps=3 format=3 uid="uid://snjgu4yp5swd"]
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[ext_resource type="PackedScene" uid="uid://ce40pq785yoyi" path="res://objects/weapons/rifle.tscn" id="1_eqqp1"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_bxedw"]
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@ -17,3 +19,5 @@ transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.6
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fov = 60.0
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[node name="WeaponInventory" type="WeaponInventory" parent="."]
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unique_name_in_owner = true
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fallback_weapon = ExtResource("1_eqqp1")
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