feat: implemented bullet impacts

This commit is contained in:
Sara 2025-07-19 12:33:40 +02:00
parent 7a5c129bb9
commit a7b3f97b3b
14 changed files with 644 additions and 12 deletions

View file

@ -7,13 +7,20 @@ anim = NodePath("rifle/AnimationPlayer")
[node name="rifle" parent="." instance=ExtResource("1_afgyw")]
[node name="Body" parent="rifle/Character/Skeleton3D" index="0"]
layers = 2
[node name="mesh" parent="rifle/Character/Skeleton3D" index="1"]
layers = 2
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="rifle/Character/Skeleton3D" index="2"]
transform = Transform3D(1, -2.0932122e-15, 2.3524223e-18, 2.3525281e-18, 0.0022477505, 0.99999744, -2.0932126e-15, -0.9999974, 0.0022477508, 0.07988295, -0.13953947, -0.33976445)
bone_name = "root"
bone_idx = 39
[node name="RayCast3D" type="RayCast3D" parent="rifle/Character/Skeleton3D/BoneAttachment3D"]
transform = Transform3D(1, 0, -1.6543612e-24, 0, 1, 0, 4.135903e-25, 0, 1, 0, 0.00010576844, 0.047063388)
[node name="HitscanMuzzle" type="HitscanMuzzle" parent="rifle/Character/Skeleton3D/BoneAttachment3D"]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994, 2.746498e-26, 0, 0.059500493)
target_position = Vector3(0, 100, 0)
[node name="AnimationPlayer" parent="rifle" index="1"]