fix: removed some forgotten print_lines
				
					
				
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					@ -17,7 +17,6 @@ void EnemyWretched::on_child_entered(Node *node) {
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	}
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						}
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}
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					}
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void EnemyWretched::ready() {
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					void EnemyWretched::ready() {
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	print_line("ready");
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	fsm->add_state(memnew(WretchedPatrolState));
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						fsm->add_state(memnew(WretchedPatrolState));
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	fsm->add_state(memnew(WretchedChaseState));
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						fsm->add_state(memnew(WretchedChaseState));
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	fsm->add_state(memnew(WretchedAttackState));
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						fsm->add_state(memnew(WretchedAttackState));
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					@ -47,7 +47,6 @@ void PlayerDetector::process(double delta) {
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}
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					}
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void PlayerDetector::set_aware_of_player(bool value) {
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					void PlayerDetector::set_aware_of_player(bool value) {
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	print_line(vformat("awareness changed to %s", value));
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	emit_signal(sig_awareness_changed, value);
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						emit_signal(sig_awareness_changed, value);
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	this->aware_of_player = value;
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						this->aware_of_player = value;
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}
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					}
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