diff --git a/modules/wave_survival/enemies/enemy_wretched.cpp b/modules/wave_survival/enemies/enemy_wretched.cpp index 2f375b74..91174e33 100644 --- a/modules/wave_survival/enemies/enemy_wretched.cpp +++ b/modules/wave_survival/enemies/enemy_wretched.cpp @@ -17,7 +17,6 @@ void EnemyWretched::on_child_entered(Node *node) { } } void EnemyWretched::ready() { - print_line("ready"); fsm->add_state(memnew(WretchedPatrolState)); fsm->add_state(memnew(WretchedChaseState)); fsm->add_state(memnew(WretchedAttackState)); diff --git a/modules/wave_survival/player_detector.cpp b/modules/wave_survival/player_detector.cpp index b62d807d..831e2502 100644 --- a/modules/wave_survival/player_detector.cpp +++ b/modules/wave_survival/player_detector.cpp @@ -47,7 +47,6 @@ void PlayerDetector::process(double delta) { } void PlayerDetector::set_aware_of_player(bool value) { - print_line(vformat("awareness changed to %s", value)); emit_signal(sig_awareness_changed, value); this->aware_of_player = value; }