fix: removed some forgotten print_lines
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2 changed files with 0 additions and 2 deletions
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@ -17,7 +17,6 @@ void EnemyWretched::on_child_entered(Node *node) {
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}
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}
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void EnemyWretched::ready() {
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print_line("ready");
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fsm->add_state(memnew(WretchedPatrolState));
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fsm->add_state(memnew(WretchedChaseState));
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fsm->add_state(memnew(WretchedAttackState));
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