feat: replaced lighting setup with physical light units

This commit is contained in:
Sara Gerretsen 2026-02-11 16:06:14 +01:00
parent 6e7a380fcc
commit 99f7d2f3a3
6 changed files with 15 additions and 6 deletions

View file

@ -2,6 +2,11 @@
[ext_resource type="PackedScene" uid="uid://cfgwif53qypko" path="res://objects/weapons/revolver.tscn" id="1_eqqp1"]
[sub_resource type="CameraAttributesPhysical" id="CameraAttributesPhysical_eqqp1"]
frustum_focus_distance = 1.0
frustum_focal_length = 20.4
exposure_aperture = 50.0
[sub_resource type="SphereShape3D" id="SphereShape3D_eqqp1"]
radius = 0.2
@ -34,7 +39,7 @@ wall_min_slide_angle = 0.0
unique_name_in_owner = true
process_priority = -1
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0.27450943, 0)
fov = 65.0
attributes = SubResource("CameraAttributesPhysical_eqqp1")
[node name="PlayerInteractor" type="PlayerInteractor" parent="PlayerCamera" unique_id=1590374872]
shape = SubResource("SphereShape3D_eqqp1")