chore: adjusted collision boxes

This commit is contained in:
Sara Gerretsen 2026-02-11 15:29:58 +01:00
parent 5c00f882f4
commit 6e7a380fcc

View file

@ -35,7 +35,7 @@ func _enter_tree() -> void:
size = Vector3(0.2939453, 0.86813354, 0.18945313)
[sub_resource type="BoxShape3D" id="BoxShape3D_avqge"]
size = Vector3(0.2939453, 0.65130615, 0.18945313)
size = Vector3(0.34545898, 0.65130615, 0.17871094)
[sub_resource type="BoxShape3D" id="BoxShape3D_pe2i3"]
size = Vector3(0.24902344, 0.42858887, 0.2619629)
@ -81,7 +81,7 @@ health = NodePath("../../../../../HealthStatus")
impact_effect = ExtResource("2_pe2i3")
[node name="CollisionShape3D" type="CollisionShape3D" parent="rifleman/Character/Skeleton3D/SpineAttach/Hitbox2" unique_id=184983678]
transform = Transform3D(1.0000024, -1.4661055e-09, 2.3283064e-09, 6.548362e-11, 0.9999224, 0.013243848, 4.0745363e-09, -0.013244033, 0.9999193, -3.0239777e-10, 1.1921785, -0.012853566)
transform = Transform3D(1.0000024, -1.4661055e-09, 2.3283064e-09, 6.548362e-11, 0.9999224, 0.013243848, 4.0745363e-09, -0.013244033, 0.9999193, -2.8989222e-10, 1.1922497, -0.0074829045)
shape = SubResource("BoxShape3D_avqge")
debug_color = Color(0, 0.64368725, 0.30114147, 0.41960785)