feat: implemented enemy wretched patrol and chase states

This commit is contained in:
Sara 2025-07-21 15:05:02 +02:00
parent 1b0e4384b9
commit 9517588415
12 changed files with 224 additions and 17 deletions

View file

@ -0,0 +1,33 @@
#ifndef PLAYER_DETECTOR_H
#define PLAYER_DETECTOR_H
#include "player_body.h"
#include "scene/3d/node_3d.h"
class PlayerDetector : public Node3D {
GDCLASS(PlayerDetector, Node3D);
static void _bind_methods();
bool check() const;
void ready();
void process(double delta);
void set_aware_of_player(bool value);
protected:
void _notification(int what);
public:
bool is_aware_of_player() const;
private:
bool aware_of_player{ false };
float max_distance{ 100.f };
float min_dot{ 0.1f };
double query_time{ 0.3 };
double query_timer{ 0.0 };
PhysicsDirectSpaceState3D::RayParameters ray_params{};
public:
static String sig_awareness_changed;
};
#endif // !PLAYER_DETECTOR_H