feat: implemented enemy wretched patrol and chase states

This commit is contained in:
Sara 2025-07-21 15:05:02 +02:00
parent 1b0e4384b9
commit 9517588415
12 changed files with 224 additions and 17 deletions

View file

@ -4,6 +4,7 @@
#include "wave_survival/enemy_body.h"
#include "wave_survival/state.h"
class PatrolPath;
class NpcUnit;
class EnemyWretched : public EnemyBody {
GDCLASS(EnemyWretched, EnemyBody);
@ -23,9 +24,13 @@ class WretchedState : public State {
public:
virtual void set_target(Node *node) override;
EnemyWretched *get_target() const;
NpcUnit *get_unit() const;
NavigationAgent3D *get_nav() const;
private:
NpcUnit *unit{ nullptr };
EnemyWretched *target{ nullptr };
NavigationAgent3D *nav{ nullptr };
};
class WretchedPatrolState : public WretchedState {
@ -35,11 +40,29 @@ class WretchedPatrolState : public WretchedState {
public:
virtual void enter_state() override;
virtual void process(double delta) override;
virtual String get_next_state() const override;
private:
NavigationAgent3D *nav{ nullptr };
int path_point{ 0 };
PatrolPath *path{ nullptr };
};
class WretchedChaseState : public WretchedState {
GDCLASS(WretchedChaseState, WretchedState);
static void _bind_methods() {}
public:
virtual void enter_state() override;
virtual void process(double delta) override;
virtual String get_next_state() const override;
};
class WretchedAttackState : public WretchedState {
GDCLASS(WretchedAttackState, WretchedState);
static void _bind_methods() {}
public:
virtual String get_next_state() const override;
};
#endif // !ENEMY_WRETCHED_H