feat: implemented full reload for revolver

This commit is contained in:
Sara 2025-08-09 15:36:48 +02:00
parent f40f01a569
commit 905726c862
18 changed files with 81 additions and 7 deletions

View file

@ -1,6 +1,6 @@
[gd_scene load_steps=6 format=3 uid="uid://snjgu4yp5swd"]
[ext_resource type="PackedScene" uid="uid://ce40pq785yoyi" path="res://objects/weapons/rifle.tscn" id="1_eqqp1"]
[ext_resource type="PackedScene" uid="uid://cfgwif53qypko" path="res://objects/weapons/revolver.tscn" id="1_eqqp1"]
[sub_resource type="SphereShape3D" id="SphereShape3D_eqqp1"]
radius = 0.2
@ -23,7 +23,7 @@ wall_min_slide_angle = 0.0
[node name="PlayerCamera" type="PlayerCamera" parent="."]
unique_name_in_owner = true
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.60811, 0)
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0.27450943, 0)
fov = 60.0
[node name="PlayerInteractor" type="PlayerInteractor" parent="PlayerCamera"]
@ -45,10 +45,11 @@ health = 10
script = SubResource("GDScript_eqqp1")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.33360052, 0)
shape = SubResource("CapsuleShape3D_bxedw")
[node name="Hitbox" type="Hitbox" parent="." node_paths=PackedStringArray("health")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.3336005, 0)
collision_layer = 8
collision_mask = 0
monitoring = false