fix: wretched club stops damaging on death
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@ -14,6 +14,7 @@ func on_death() -> void:
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%NavigationAgent3D.process_mode = Node.PROCESS_MODE_DISABLED
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$CollisionShape3D.disabled = true
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set_movement_direction(Vector2())
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$wretched/Character/Skeleton3D/BoneAttachment3D/DamageBox.attack_motion_end()
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func _on_health_status_death() -> void:
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$wretched/AnimationPlayer.play(\"death\")
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